Player Matchup

Chaac
Chaac
XxDarkxX1027
Chaac
Level 90
God Stats
4W - 1L
1,500 SR
Queue Stats
39W - 47L
1,402 Elo+
Party 1
Sol
Sol
XxsmAllanxX
Sol
Level 156
God Stats
3W - 4L
1,647 SR
Queue Stats
271W - 287L
1,431 Elo+
Party 1
Poseidon
Poseidon
el moflez rifa
Poseidon
Level 127
God Stats
12W - 8L
1,639 SR
Queue Stats
209W - 210L
1,436 Elo+
Solo
Horus
Horus
geoffrey080
Horus
Level 135
God Stats
18W - 20L
1,577 SR
Queue Stats
287W - 296L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
stevenriders598
Gilgamesh
Level 122
God Stats
3W - 2L
1,256 SR
Queue Stats
82W - 86L
1,418 Elo+
Party 1
Team Averages
Level 126
1,524 SR
1,427 Elo+

VS

Team Averages
Level 96
1,557 SR
1,379 Elo+
Shiva
Shiva
AtreusDeEsparta
Shiva
Level 95
God Stats
9W - 5L
1,762 SR
Queue Stats
23W - 23L
1,139 Elo+
Solo
Chiron
Chiron
Buzkilington252
Chiron
Level 83
God Stats
7W - 9L
1,411 SR
Queue Stats
105W - 102L
1,449 Elo+
Solo
Poseidon
Poseidon
KidDynaMyte1605
Poseidon
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,356 Elo+
Solo
Thanatos
Thanatos
Mando-World
Thanatos
Level 106
God Stats
28W - 26L
1,615 SR
Queue Stats
220W - 217L
1,459 Elo+
Solo
Ymir
Ymir
xMadara-123
Ymir
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 61L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,199
514
5,959
8,859
6,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
6 / 2 / 3
7,859
561
12,479
10,692
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
16
4 / 0 / 4
9,387
671
4,606
6,830
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
9 / 2 / 6
8,352
597
8,073
8,096
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
stevenriders598
Gilgamesh
12
0 / 3 / 0
6,889
492
5,199
7,988
9,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,866
562
5,684
11,080
6,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
2 / 5 / 0
6,826
488
9,387
12,204
3,764
Poseidon
11
0 / 8 / 1
6,667
476
3,080
7,837
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Mando-World
Thanatos
10
1 / 3 / 0
6,549
468
2,153
6,252
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 3
6,274
448
3,369
14,106
8,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
6
7
Deaths
21
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
L
2
5
0
0.4
L
Poseidon
0
8
1
0.06
L
Thanatos
Mando-World
Thanatos
1
3
0
0.33
W
2
0
7
5.5
W
6
2
3
3.75
W
Poseidon
4
0
4
6
W
9
2
6
6
W
Gilgamesh
stevenriders598
Gilgamesh
0
3
0
0
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,316
Damage
23,673
42,465
Taken
51,479
25,480
Mitigated
23,475
16,945
Healing
14,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,684
1,727
0
4,643
11,080
6,656
18
0
10,524
0
43,785
L
9,387
3,961
170
2,526
12,204
3,764
285
5,224
6,980
0
41,473
L
Poseidon
3,080
212
0
250
7,837
1,834
0
2,684
5,153
41,971
0
L
Thanatos
Mando-World
Thanatos
2,153
334
0
4,480
6,252
2,281
0
896
5,356
0
28,669
W
5,959
1,164
98
3,171
8,859
6,966
238
2,088
6,771
0
29,173
W
12,479
5,457
0
5,886
10,692
3,215
1,840
1,145
9,547
45,255
6,217
W
Poseidon
4,606
950
0
4,003
6,830
2,031
204
1,213
5,617
75,460
0
W
8,073
3,872
366
2,069
8,096
3,623
0
2,003
5,894
0
41,722
W
Gilgamesh
stevenriders598
Gilgamesh
5,199
1,907
0
1,352
7,988
9,645
0
0
7,988
0
37,291
L
3,369
896
361
2,557
14,106
8,940
100
6,954
7,152
12,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,686
Gold Earned
34,182
416
Minions Killed
331
0
Camps Cleared
0
1,375,341
Distance Traveled
1,278,027
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,866
562
95
7
0
300,959
2
L
Chiron
6,826
488
74
5
0
264,897
6
L
Poseidon
6,667
476
84
6
0
258,515
4
L
Thanatos
6,549
468
62
4
0
209,711
0
W
Chaac
7,199
514
44
3
0
286,798
3
W
Sol
7,859
561
91
7
0
253,688
2
W
Poseidon
9,387
671
145
10
0
280,812
3
W
Horus
8,352
597
69
5
0
300,052
3
W
Gilgamesh
6,889
492
67
5
0
253,991
0
L
Ymir
6,274
448
16
1
0
243,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role