Player Matchup

Hera
Hera
Gold V
 
Hera
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
 
Sol
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze IV
Amzinoji
Horus
Bronze IV
Level 77
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 7L
1,271 MMR
Solo
King Arthur
King Arthur
Gold V
MrScootyMcBooty
King Arthur
Gold V
Level 97
God Stats
40W - 37L
1,570 SR
Queue Stats
96W - 96L
1,246 MMR
Solo
Serqet
Serqet
Silver I
Rûsh
Serqet
Silver I
Level 139
God Stats
2W - 4L
1,389 SR
Queue Stats
183W - 186L
1,276 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,450 SR
1,359 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,489 SR
1,364 MMR
Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Gold II
 
Cabrakan
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Silver I
Hypnhos
Ganesha
Silver I
Level 104
God Stats
1W - 0L
1,160 SR
Queue Stats
132W - 119L
1,273 MMR
Solo
He Bo
He Bo
Gold IV
NoahTheGe
He Bo
Gold IV
Level 106
God Stats
1W - 0L
1,698 SR
Queue Stats
205W - 202L
1,262 MMR
Solo
Nemesis
Nemesis
Gold IV
faithuprising
Nemesis
Gold IV
Level 146
God Stats
31W - 32L
1,589 SR
Queue Stats
554W - 548L
1,284 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 6 / 2
9,622
535
8,989
10,093
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
 
Sol
15
0 / 2 / 1
8,612
478
9,359
9,893
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Amzinoji
Horus
10
0 / 10 / 5
7,010
389
5,030
22,044
16,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
MrScootyMcBooty
King Arthur
15
1 / 6 / 4
9,149
508
7,222
19,420
7,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
Rûsh
Serqet
15
4 / 4 / 2
9,026
501
6,959
15,545
4,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AgniShivaGilgamesh

VS

Bans
PersephoneArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
9 / 0 / 4
11,760
653
14,484
14,304
5,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
 
Cabrakan
18
7 / 1 / 4
11,524
640
13,214
17,585
22,082
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Hypnhos
Ganesha
14
1 / 1 / 13
9,596
533
5,633
13,668
14,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
NoahTheGe
He Bo
16
6 / 4 / 4
10,513
584
14,048
9,878
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
16
5 / 5 / 7
10,656
592
9,999
14,136
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
10
Kills
28
28
Deaths
11
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
6
2
1
L
Sol
 
Sol
0
2
1
0.25
W
Cernunnos
 
Cernunnos
9
0
4
11
W
Cabrakan
 
Cabrakan
7
1
4
9
L
Horus
Amzinoji
Horus
0
10
5
0.25
W
Ganesha
Hypnhos
Ganesha
1
1
13
7.5
L
King Arthur
MrScootyMcBooty
King Arthur
1
6
4
0.5
W
He Bo
NoahTheGe
He Bo
6
4
4
2
L
Serqet
Rûsh
Serqet
4
4
2
1.25
W
Nemesis
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,559
Damage
57,378
76,995
Taken
69,571
32,614
Mitigated
51,790
18,520
Healing
23,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,989
870
125
1,160
10,093
2,965
614
4,851
5,242
64,461
0
L
Sol
 
Sol
9,359
3,341
0
6,015
9,893
2,038
1,336
846
9,047
66,458
0
W
Cernunnos
 
Cernunnos
14,484
8,082
0
8,283
14,304
5,689
4,820
6,230
7,300
0
94,872
W
Cabrakan
 
Cabrakan
13,214
1,463
0
7,543
17,585
22,082
730
2,773
14,644
78,815
0
L
Horus
Amzinoji
Horus
5,030
2,451
742
3,415
22,044
16,274
0
9,955
12,089
0
12,671
W
Ganesha
Hypnhos
Ganesha
5,633
718
0
3,633
13,668
14,662
114
4,686
8,639
21,077
4,588
L
King Arthur
MrScootyMcBooty
King Arthur
7,222
788
0
3,014
19,420
7,111
460
10,408
9,012
0
60,005
W
He Bo
NoahTheGe
He Bo
14,048
557
0
834
9,878
3,015
720
4,250
5,442
80,958
0
L
Serqet
Rûsh
Serqet
6,959
1,350
0
4,049
15,545
4,226
0
5,860
9,685
0
52,646
W
Nemesis
9,999
4,510
0
3,668
14,136
6,342
0
2,669
11,087
0
67,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,419
Gold Earned
54,049
469
Minions Killed
528
0
Camps Cleared
0
1,756,916
Distance Traveled
1,784,534
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,622
535
130
7
0
363,100
7
L
Sol
8,612
478
109
6
0
318,207
6
W
Cernunnos
11,760
653
153
9
0
331,485
3
W
Cabrakan
11,524
640
146
8
0
337,955
2
L
Horus
7,010
389
11
1
0
328,693
7
W
Ganesha
9,596
533
8
0
0
379,872
7
L
King Arthur
9,149
508
121
7
0
361,703
1
W
He Bo
10,513
584
115
6
0
380,857
5
L
Serqet
9,026
501
98
5
0
385,213
8
W
Nemesis
10,656
592
106
6
0
354,365
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role