Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
CCC00211
The Morrigan
Level 89
God Stats
3W - 2L
1,769 SR
Queue Stats
86W - 100L
1,543 Elo+
Party 1
Bakasura
Bakasura
CenteIIa
Bakasura
Level 121
God Stats
0W - 1L
1,571 SR
Queue Stats
144W - 155L
1,515 Elo+
Solo
Sylvanus
Sylvanus
TheCrazGamer
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
WensleydaleBoy
Danzaburou
Level 15
God Stats
0W - 2L
1,475 SR
Queue Stats
11W - 15L
1,520 Elo+
Party 1
Team Averages
Level 48
1,563 SR
1,516 Elo+

VS

Team Averages
Level 91
1,558 SR
1,487 Elo+
Ra
Ra
Aceman001
Ra
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 35L
1,726 Elo+
Solo
Achilles
Achilles
Böhrt
Achilles
Level 96
God Stats
36W - 40L
1,525 SR
Queue Stats
457W - 476L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
Honeybee223
Ao Kuang
Level 97
God Stats
4W - 4L
1,440 SR
Queue Stats
458W - 520L
1,433 Elo+
Solo
Chiron
Chiron
KoD-ItsKevin297
Chiron
Level 107
God Stats
8W - 1L
1,826 SR
Queue Stats
104W - 106L
1,437 Elo+
Party 2
Khepri
Khepri
randlyaua
Khepri
Level 87
God Stats
5W - 4L
1,500 SR
Queue Stats
113W - 111L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
2 / 8 / 2
9,664
460
10,094
19,827
15,271
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
CCC00211
The Morrigan
15
3 / 8 / 2
9,530
454
11,152
11,611
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
CenteIIa
Bakasura
19
8 / 5 / 1
11,424
544
15,145
22,403
8,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TheCrazGamer
Sylvanus
11
0 / 7 / 4
7,260
346
4,106
16,813
10,311
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
WensleydaleBoy
Danzaburou
14
0 / 14 / 2
8,550
407
5,636
20,318
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 13
12,623
601
12,007
7,424
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Böhrt
Achilles
17
7 / 3 / 7
11,967
570
12,208
21,299
25,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Honeybee223
Ao Kuang
16
4 / 3 / 2
10,999
524
6,333
17,015
6,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
23 / 0 / 5
13,864
660
31,108
18,280
7,369
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
randlyaua
Khepri
16
3 / 4 / 18
11,322
539
4,234
21,931
31,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
87
13
Kills
42
42
Deaths
13
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
8
2
0.38
W
5
3
13
3.83
W
Achilles
Böhrt
Achilles
7
3
7
3.5
L
The Morrigan
CCC00211
The Morrigan
3
8
2
0.5
L
Bakasura
CenteIIa
Bakasura
8
5
1
1.7
W
Ao Kuang
Honeybee223
Ao Kuang
4
3
2
1.67
W
23
0
5
25.5
L
Sylvanus
TheCrazGamer
Sylvanus
0
7
4
0.29
L
Danzaburou
WensleydaleBoy
Danzaburou
0
14
2
0.07
W
Khepri
randlyaua
Khepri
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,133
Damage
65,890
90,972
Taken
85,949
40,635
Mitigated
73,616
16,770
Healing
27,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
10,094
2,476
551
3,866
19,827
15,271
196
3,938
14,960
0
49,173
W
12,007
1,857
3,255
1,692
7,424
3,160
3,317
1,974
4,845
87,054
0
W
Achilles
Böhrt
Achilles
12,208
3,440
756
5,460
21,299
25,214
991
1,350
19,789
0
57,855
L
The Morrigan
CCC00211
The Morrigan
11,152
3,194
0
2,185
11,611
2,797
0
5,767
5,729
64,151
2,325
L
Bakasura
CenteIIa
Bakasura
15,145
10,668
0
3,762
22,403
8,497
702
7,878
14,440
0
89,743
W
Ao Kuang
Honeybee223
Ao Kuang
6,333
2,116
100
4,534
17,015
6,240
0
1,527
13,296
56,910
9,109
W
31,108
15,334
1,118
8,892
18,280
7,369
2,335
4,862
13,138
0
130,972
L
Sylvanus
TheCrazGamer
Sylvanus
4,106
1,360
807
1,768
16,813
10,311
0
2,685
13,988
13,216
2,252
L
Danzaburou
WensleydaleBoy
Danzaburou
5,636
2,436
0
3,831
20,318
3,759
744
1,760
18,558
0
55,622
W
Khepri
randlyaua
Khepri
4,234
181
0
1,515
21,931
31,633
996
2,901
17,522
24,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,428
Gold Earned
60,775
484
Minions Killed
570
0
Camps Cleared
0
1,767,621
Distance Traveled
1,945,074
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,664
460
100
5
0
356,771
2
W
Ra
12,623
601
162
8
0
385,032
1
W
Achilles
11,967
570
105
5
0
392,683
2
L
The Morrigan
9,530
454
118
6
0
360,859
1
L
Bakasura
11,424
544
154
7
0
427,850
0
W
Ao Kuang
10,999
524
104
5
0
402,113
0
W
Chiron
13,864
660
163
8
0
378,976
4
L
Sylvanus
7,260
346
25
1
0
315,852
2
L
Danzaburou
8,550
407
87
4
0
306,289
1
W
Khepri
11,322
539
36
2
0
386,270
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role