Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DaoSun
Merlin
Level 89
God Stats
28W - 31L
1,468 SR
Queue Stats
141W - 150L
1,482 Elo+
Solo
Janus
Janus
PitBu11
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,582 Elo+
Solo
King Arthur
King Arthur
mejzi05
King Arthur
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Solo
Team Averages
Level 80
1,494 SR
1,513 Elo+

VS

Team Averages
Level 106
1,475 SR
1,493 Elo+
Sobek
Sobek
 
Sobek
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Eldestrapier668
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,500 Elo+
Solo
Tiamat
Tiamat
Kerazzi
Tiamat
Level 109
God Stats
1W - 2L
1,561 SR
Queue Stats
118W - 112L
1,468 Elo+
Solo
Artemis
Artemis
Shaman147
Artemis
Level 113
God Stats
2W - 1L
1,315 SR
Queue Stats
52W - 51L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 1 / 2
9,443
1,180
10,903
7,562
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
 
Bastet
14
0 / 0 / 2
7,988
999
7,347
4,738
1,563
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
DaoSun
Merlin
14
0 / 2 / 3
8,415
1,052
6,301
4,849
1,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
PitBu11
Janus
14
1 / 0 / 1
8,571
1,071
7,942
3,290
934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
mejzi05
King Arthur
14
3 / 2 / 3
9,260
1,158
7,354
9,197
9,327
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

310

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 1 / 1
10,017
1,252
6,158
16,141
12,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
 
Nu Wa
13
0 / 0 / 0
7,385
923
0
0
0
14
0 / 1 / 2
8,292
1,037
2,328
13,198
10,212
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Kerazzi
Tiamat
14
1 / 2 / 3
8,653
1,082
6,173
6,711
2,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Shaman147
Artemis
15
1 / 2 / 4
9,150
1,144
11,838
8,113
2,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
6
Kills
5
5
Deaths
6
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
2
3
W
Bastet
 
Bastet
0
0
2
1
L
Sobek
 
Sobek
3
1
1
3.5
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Merlin
DaoSun
Merlin
0
2
3
0.75
L
0
1
2
1
L
Tiamat
Kerazzi
Tiamat
1
2
3
1.25
W
Janus
PitBu11
Janus
1
0
1
1.5
L
Artemis
Shaman147
Artemis
1
2
4
1.5
W
King Arthur
mejzi05
King Arthur
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,847
Damage
26,497
29,636
Taken
44,163
15,445
Mitigated
28,767
2,330
Healing
6,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,903
5,755
0
1,418
7,562
2,243
0
4,419
3,143
0
34,609
W
Bastet
 
Bastet
7,347
1,520
0
830
4,738
1,563
0
2,349
2,389
0
15,053
L
Sobek
 
Sobek
6,158
247
0
4,263
16,141
12,963
0
6,520
9,621
19,495
0
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
DaoSun
Merlin
6,301
448
0
76
4,849
1,378
0
2,130
2,719
24,681
0
L
2,328
264
0
1,049
13,198
10,212
0
3,994
9,204
15,042
0
L
Tiamat
Kerazzi
Tiamat
6,173
100
0
558
6,711
2,991
0
1,121
5,590
14,106
0
W
Janus
PitBu11
Janus
7,942
54
0
6
3,290
934
0
1,619
1,671
24,923
0
L
Artemis
Shaman147
Artemis
11,838
4,532
0
957
8,113
2,601
0
2,791
5,322
0
40,316
W
King Arthur
mejzi05
King Arthur
7,354
790
0
0
9,197
9,327
0
4,142
5,055
183
19,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,677
Gold Earned
43,497
187
Minions Killed
179
10
Camps Cleared
3
881,150
Distance Traveled
645,854
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,443
1,180
49
6
4
155,258
0
W
Bastet
7,988
999
11
1
0
216,961
1
L
Sobek
10,017
1,252
34
4
0
174,247
3
L
Nu Wa
7,385
923
0
0
0
0
0
W
Merlin
8,415
1,052
46
6
2
157,787
0
L
Ymir
8,292
1,037
43
5
0
154,369
0
L
Tiamat
8,653
1,082
20
3
2
152,500
4
W
Janus
8,571
1,071
65
8
3
171,735
2
L
Artemis
9,150
1,144
82
10
1
164,738
0
W
King Arthur
9,260
1,158
16
2
1
179,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role