Player Matchup

Baron Samedi
Baron Samedi
Chadmium
Baron Samedi
Level 127
God Stats
11W - 5L
1,831 SR
Queue Stats
385W - 373L
1,576 Elo+
Solo
He Bo
He Bo
Fercho22
He Bo
Level 146
God Stats
2W - 0L
1,633 SR
Queue Stats
112W - 101L
1,602 Elo+
Solo
Sobek
Sobek
IH8Blue55
Sobek
Level 142
God Stats
6W - 4L
1,951 SR
Queue Stats
207W - 169L
1,678 Elo+
Solo
Ullr
Ullr
Skronyz
Ullr
Level 109
God Stats
9W - 4L
1,692 SR
Queue Stats
22W - 22L
1,597 Elo+
Solo
Medusa
Medusa
f0stbody
Medusa
Level 118
God Stats
1W - 3L
1,345 SR
Queue Stats
155W - 150L
1,617 Elo+
Solo
Team Averages
Level 128
1,690 SR
1,614 Elo+

VS

Team Averages
Level 126
1,550 SR
1,623 Elo+
Thor
Thor
CuteGamrBoi
Thor
Level 149
God Stats
2W - 2L
1,530 SR
Queue Stats
38W - 29L
1,703 Elo+
Party 1
Hercules
Hercules
Minazuki57
Hercules
Level 68
God Stats
15W - 14L
1,579 SR
Queue Stats
291W - 298L
1,499 Elo+
Solo
Ymir
Ymir
RickDaDude
Ymir
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 201L
1,590 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TropicaIMexican
Morgan Le Fay
Level 155
God Stats
1W - 2L
1,738 SR
Queue Stats
78W - 67L
1,710 Elo+
Party 1
Ullr
Ullr
vahnzizka
Ullr
Level 134
God Stats
1W - 3L
1,401 SR
Queue Stats
614W - 598L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chadmium
Baron Samedi
6
0 / 1 / 1
3,731
746
1,356
2,461
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Fercho22
He Bo
7
1 / 0 / 0
3,815
763
1,267
2,368
508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
IH8Blue55
Sobek
6
1 / 0 / 2
4,080
816
1,756
2,702
1,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
Skronyz
Ullr
8
0 / 0 / 0
4,122
824
1,333
2,072
490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
f0stbody
Medusa
6
2 / 0 / 1
4,088
818
1,955
1,525
306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,992
798
1,037
3,448
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Minazuki57
Hercules
6
0 / 0 / 0
3,355
671
167
2,382
897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

4
0 / 2 / 0
3,056
611
664
3,559
1,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
TropicaIMexican
Morgan Le Fay
6
0 / 1 / 1
3,636
727
1,145
2,487
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
6
0 / 1 / 0
3,403
681
788
2,695
524
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chadmium
Baron Samedi
0
1
1
0.5
L
1
0
0
1
W
He Bo
Fercho22
He Bo
1
0
0
1
W
Sobek
IH8Blue55
Sobek
1
0
2
2
L
Hercules
Minazuki57
Hercules
0
0
0
0
L
0
2
0
0
W
Ullr
Skronyz
Ullr
0
0
0
0
L
Morgan Le Fay
TropicaIMexican
Morgan Le Fay
0
1
1
0.5
W
Medusa
f0stbody
Medusa
2
0
1
2.5
L
Ullr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,667
Damage
3,801
11,128
Taken
14,571
3,414
Mitigated
4,300
5,497
Healing
5,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chadmium
Baron Samedi
1,356
169
33
943
2,461
737
0
781
1,680
16,013
0
L
1,037
403
0
2,260
3,448
976
0
1,204
2,164
0
16,736
W
He Bo
Fercho22
He Bo
1,267
118
0
1,458
2,368
508
0
210
2,158
16,064
0
W
Sobek
IH8Blue55
Sobek
1,756
392
0
1,353
2,702
1,373
0
539
2,163
7,078
0
L
Hercules
Minazuki57
Hercules
167
0
0
844
2,382
897
0
0
2,382
0
9,496
L
664
256
10
987
3,559
1,135
0
1,045
2,514
4,403
0
W
Ullr
Skronyz
Ullr
1,333
413
0
596
2,072
490
54
0
2,044
0
20,203
L
Morgan Le Fay
TropicaIMexican
Morgan Le Fay
1,145
55
0
720
2,487
768
0
1,634
757
14,725
0
W
Medusa
f0stbody
Medusa
1,955
955
0
1,114
1,525
306
0
279
1,246
0
22,393
L
Ullr
788
383
0
420
2,695
524
0
320
2,375
0
15,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,836
Gold Earned
17,442
194
Minions Killed
150
0
Camps Cleared
0
538,777
Distance Traveled
539,762
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,731
746
42
8
0
105,139
2
L
Thor
3,992
798
48
10
0
131,875
1
W
He Bo
3,815
763
50
10
0
119,685
1
W
Sobek
4,080
816
10
2
0
106,063
3
L
Hercules
3,355
671
22
4
0
122,330
0
L
Ymir
3,056
611
8
2
0
72,258
1
W
Ullr
4,122
824
45
9
0
109,846
1
L
Morgan Le Fay
3,636
727
32
6
0
108,634
1
W
Medusa
4,088
818
47
9
0
98,044
1
L
Ullr
3,403
681
40
8
0
104,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role