Player Matchup

Izanami
Izanami
DuncleMArk
Izanami
Level 87
God Stats
17W - 9L
1,689 SR
Queue Stats
109W - 67L
1,634 Elo+
Party 2
Awilix
Awilix
Packetfacket
Awilix
Level 115
God Stats
0W - 2L
1,266 SR
Queue Stats
13W - 16L
1,620 Elo+
Solo
Ymir
Ymir
RichHomieTom
Ymir
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
305W - 156L
1,605 Elo+
Party 2
King Arthur
King Arthur
Zahpotts
King Arthur
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 139L
1,705 Elo+
Solo
Tiamat
Tiamat
valzor
Tiamat
Level 160
God Stats
21W - 32L
1,097 SR
Queue Stats
210W - 228L
1,535 Elo+
Solo
Team Averages
Level 123
1,410 SR
1,620 Elo+

VS

Team Averages
Level 146
1,596 SR
1,678 Elo+
Hou Yi
Hou Yi
Corlione1
Hou Yi
Level 157
God Stats
5W - 0L
1,807 SR
Queue Stats
8W - 1L
1,922 Elo+
Solo
Baron Samedi
Baron Samedi
Enclave3
Baron Samedi
Level 160
God Stats
6W - 7L
1,471 SR
Queue Stats
313W - 201L
1,633 Elo+
Party 1
Cliodhna
Cliodhna
PittsburghAdam9
Cliodhna
Level 156
God Stats
39W - 15L
1,780 SR
Queue Stats
622W - 446L
1,642 Elo+
Party 1
Bacchus
Bacchus
bobego1
Bacchus
Level 129
God Stats
7W - 6L
1,421 SR
Queue Stats
474W - 381L
1,607 Elo+
Party 1
King Arthur
King Arthur
ugunabadger
King Arthur
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
544W - 410L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DuncleMArk
Izanami
8
0 / 3 / 2
4,658
582
3,026
5,052
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
6
1 / 3 / 0
4,052
507
2,365
4,620
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 2 / 1
4,557
570
1,814
5,385
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Zahpotts
King Arthur
9
0 / 1 / 0
4,690
586
3,122
5,951
3,734
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
valzor
Tiamat
8
1 / 3 / 0
4,569
571
1,878
4,084
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Corlione1
Hou Yi
9
3 / 1 / 1
5,178
647
5,244
5,125
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Enclave3
Baron Samedi
10
3 / 0 / 3
5,409
676
3,820
3,661
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cliodhna
10
4 / 0 / 1
5,336
667
2,941
4,094
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
bobego1
Bacchus
8
1 / 2 / 6
4,920
615
2,187
5,274
4,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
ugunabadger
King Arthur
9
1 / 0 / 0
5,228
654
3,015
6,030
4,425
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
12
12
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Corlione1
Hou Yi
3
1
1
3.5
L
Izanami
DuncleMArk
Izanami
0
3
2
0.33
W
Baron Samedi
Enclave3
Baron Samedi
3
0
3
4.5
L
Awilix
1
3
0
0.33
W
Cliodhna
4
0
1
4.5
L
1
2
1
0.75
L
King Arthur
Zahpotts
King Arthur
0
1
0
0
W
Bacchus
bobego1
Bacchus
1
2
6
2
W
King Arthur
ugunabadger
King Arthur
1
0
0
1
L
Tiamat
valzor
Tiamat
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,205
Damage
17,207
25,092
Taken
24,184
10,186
Mitigated
12,092
5,758
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Corlione1
Hou Yi
5,244
2,680
0
2,157
5,125
987
0
830
4,295
0
28,579
L
Izanami
DuncleMArk
Izanami
3,026
2,457
0
952
5,052
905
0
258
4,794
0
30,236
W
Baron Samedi
Enclave3
Baron Samedi
3,820
597
413
1,920
3,661
1,301
0
802
2,747
31,627
0
L
Awilix
2,365
983
0
1,044
4,620
1,269
0
1,923
2,576
0
15,182
W
Cliodhna
2,941
270
0
2,514
4,094
1,095
0
477
3,565
0
24,158
L
1,814
619
0
1,464
5,385
2,475
0
1,511
3,841
5,990
0
L
King Arthur
Zahpotts
King Arthur
3,122
555
0
1,236
5,951
3,734
0
0
5,951
0
25,747
W
Bacchus
bobego1
Bacchus
2,187
248
0
1,286
5,274
4,284
26
1,341
3,855
5,528
1,521
W
King Arthur
ugunabadger
King Arthur
3,015
272
0
1,393
6,030
4,425
0
0
6,030
0
27,554
L
Tiamat
valzor
Tiamat
1,878
266
0
1,062
4,084
1,803
0
1,824
2,188
22,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,526
Gold Earned
26,071
232
Minions Killed
248
0
Camps Cleared
0
753,795
Distance Traveled
836,348
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,178
647
50
6
0
131,706
1
L
Izanami
4,658
582
59
7
0
147,677
3
W
Baron Samedi
5,409
676
75
9
0
167,956
3
L
Awilix
4,052
507
37
5
0
138,682
1
W
Cliodhna
5,336
667
58
7
0
199,407
0
L
Ymir
4,557
570
10
1
0
148,731
3
L
King Arthur
4,690
586
63
8
0
171,923
2
W
Bacchus
4,920
615
6
1
0
162,548
1
W
King Arthur
5,228
654
59
7
0
174,731
2
L
Tiamat
4,569
571
63
8
0
146,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role