Player Matchup

King Arthur
King Arthur
CallMeDooDLeZ
King Arthur
Level 133
God Stats
10W - 4L
1,643 SR
Queue Stats
322W - 323L
1,552 Elo+
Solo
Hou Yi
Hou Yi
Death007Bound
Hou Yi
Level 69
God Stats
7W - 6L
1,638 SR
Queue Stats
243W - 228L
1,504 Elo+
Solo
Janus
Janus
KryptDaNight
Janus
Level 146
God Stats
2W - 3L
1,324 SR
Queue Stats
65W - 43L
1,609 Elo+
Solo
Athena
Athena
The_Weav00
Athena
Level 126
God Stats
23W - 20L
1,608 SR
Queue Stats
189W - 183L
1,565 Elo+
Solo
Bastet
Bastet
fabribaldi87
Bastet
Level 121
God Stats
13W - 14L
1,524 SR
Queue Stats
119W - 120L
1,522 Elo+
Solo
Team Averages
Level 119
1,547 SR
1,550 Elo+

VS

Team Averages
Level 128
1,590 SR
1,575 Elo+
Nu Wa
Nu Wa
Diego10J7
Nu Wa
Level 143
God Stats
2W - 1L
1,710 SR
Queue Stats
26W - 38L
1,630 Elo+
Solo
Artio
Artio
LosCernicalos69
Artio
Level 108
God Stats
6W - 5L
1,397 SR
Queue Stats
383W - 362L
1,514 Elo+
Solo
Izanami
Izanami
TinySodaFox
Izanami
Level 153
God Stats
16W - 21L
1,575 SR
Queue Stats
198W - 185L
1,550 Elo+
Solo
Nemesis
Nemesis
TotalRecon55
Nemesis
Level 127
God Stats
1W - 2L
1,527 SR
Queue Stats
146W - 149L
1,597 Elo+
Solo
Chronos
Chronos
monkey_killer001
Chronos
Level 107
God Stats
6W - 3L
1,741 SR
Queue Stats
217W - 192L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CallMeDooDLeZ
King Arthur
10
1 / 1 / 1
5,390
674
3,708
6,401
3,426
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 0 / 1
5,588
699
2,337
5,334
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 1
5,248
656
2,617
2,472
637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
The_Weav00
Athena
9
1 / 1 / 3
5,106
638
1,107
4,518
2,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
9
2 / 1 / 3
5,169
646
1,857
5,219
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Diego10J7
Nu Wa
8
0 / 3 / 1
4,789
599
4,079
3,951
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
3,090
386
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
TinySodaFox
Izanami
9
1 / 2 / 0
5,503
688
2,605
5,107
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
TotalRecon55
Nemesis
9
1 / 0 / 1
5,121
640
1,881
3,675
1,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 0
5,081
635
4,312
4,622
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
3
3
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CallMeDooDLeZ
King Arthur
1
1
1
1.5
W
2
0
1
2.5
L
Nu Wa
Diego10J7
Nu Wa
0
3
1
0.17
W
2
0
1
2.5
L
0
0
0
0
W
Athena
The_Weav00
Athena
1
1
3
2.5
L
Izanami
TinySodaFox
Izanami
1
2
0
0.5
L
Nemesis
TotalRecon55
Nemesis
1
0
1
1.5
W
Bastet
2
1
3
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,626
Damage
12,877
23,944
Taken
17,355
8,996
Mitigated
5,621
9,602
Healing
3,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CallMeDooDLeZ
King Arthur
3,708
769
0
1,994
6,401
3,426
0
317
6,024
0
33,210
W
2,337
1,210
0
3,025
5,334
1,567
300
2,963
2,311
0
32,355
L
Nu Wa
Diego10J7
Nu Wa
4,079
742
0
250
3,951
1,112
0
2,853
854
26,930
0
W
2,617
328
0
250
2,472
637
0
1,078
1,288
32,517
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Athena
The_Weav00
Athena
1,107
290
0
1,181
4,518
2,023
0
1,782
2,588
10,236
3,112
L
Izanami
TinySodaFox
Izanami
2,605
1,618
0
1,434
5,107
1,904
0
0
5,107
0
31,743
L
Nemesis
TotalRecon55
Nemesis
1,881
964
0
518
3,675
1,039
0
117
3,534
0
27,103
W
Bastet
1,857
185
0
3,152
5,219
1,343
0
1,050
4,041
0
20,881
L
4,312
1,873
0
1,047
4,622
1,566
0
456
4,166
22,025
4,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
23,584
292
Minions Killed
231
0
Camps Cleared
0
843,692
Distance Traveled
652,088
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,390
674
73
9
0
173,074
2
W
Hou Yi
5,588
699
65
8
0
135,033
4
L
Nu Wa
4,789
599
51
6
0
157,484
2
W
Janus
5,248
656
72
9
0
163,779
0
L
Artio
3,090
386
0
0
0
4,676
0
W
Athena
5,106
638
34
4
0
185,884
3
L
Izanami
5,503
688
69
9
0
160,154
3
L
Nemesis
5,121
640
62
8
0
185,372
4
W
Bastet
5,169
646
48
6
0
185,922
2
L
Chronos
5,081
635
49
6
0
144,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role