Player Matchup

Chaac
Chaac
Gold III
morrisyivan
Chaac
Gold III
Level 158
God Stats
6W - 3L
1,850 SR
Queue Stats
336W - 322L
1,336 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
xLuceyy
Kuzenbo
Silver II
Level 119
God Stats
8W - 9L
1,531 SR
Queue Stats
14W - 23L
1,469 MMR
Party 1
Eset
Eset
Silver I
xiPsyHeart
Eset
Silver I
Level 84
God Stats
4W - 4L
1,577 SR
Queue Stats
15W - 24L
1,338 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,653 SR
1,381 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,466 SR
1,389 MMR
Cabrakan
Cabrakan
Bronze III
Bellyfam CEO
Cabrakan
Bronze III
Level 117
God Stats
4W - 3L
1,564 SR
Queue Stats
14W - 10L
1,543 MMR
Party 2
Kukulkan
Kukulkan
Gold V
NerdSquad90
Kukulkan
Gold V
Level 122
God Stats
7W - 5L
1,445 SR
Queue Stats
60W - 63L
1,303 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
TooKarm1c
Gilgamesh
Silver I
Level 104
God Stats
1W - 5L
1,388 SR
Queue Stats
79W - 90L
1,320 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 6
11,092
616
16,192
21,225
20,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
xLuceyy
Kuzenbo
17
5 / 4 / 2
12,173
676
12,479
20,523
22,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 5 / 4
11,315
629
10,657
12,255
4,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
BastetFenrirAtlasThothShiva

VS

Bans
AchillesVulcanAh Muzen CabZeusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bellyfam CEO
Cabrakan
17
3 / 2 / 12
13,059
726
14,694
21,675
30,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
NerdSquad90
Kukulkan
18
5 / 4 / 9
12,772
710
15,916
11,871
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TooKarm1c
Gilgamesh
17
7 / 2 / 7
12,678
704
12,708
16,632
15,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
15
15
Deaths
8
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Bellyfam CEO
Cabrakan
3
2
12
4.5
W
Kukulkan
NerdSquad90
Kukulkan
5
4
9
2.38
W
Gilgamesh
TooKarm1c
Gilgamesh
7
2
7
5.25
L
1
6
6
0.67
L
Kuzenbo
xLuceyy
Kuzenbo
5
4
2
1.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,328
Damage
43,318
54,003
Taken
50,178
47,939
Mitigated
52,033
12,253
Healing
12,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Bellyfam CEO
Cabrakan
14,694
1,585
0
6,168
21,675
30,187
967
10,553
9,514
30,329
0
W
Kukulkan
NerdSquad90
Kukulkan
15,916
832
537
676
11,871
6,523
1,280
4,450
6,905
68,245
0
W
Gilgamesh
TooKarm1c
Gilgamesh
12,708
3,033
0
5,274
16,632
15,323
827
8,737
7,128
5,611
34,447
L
16,192
893
0
8,015
21,225
20,260
0
11,800
8,889
5,631
39,183
L
Kuzenbo
xLuceyy
Kuzenbo
12,479
2,633
0
500
20,523
22,778
45
12,451
7,766
48,911
0
L
10,657
762
1,069
2,669
12,255
4,901
0
8,043
3,855
42,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,580
Gold Earned
38,509
197
Minions Killed
209
8
Camps Cleared
6
960,941
Distance Traveled
1,017,054
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,059
726
31
2
2
322,151
5
W
Kukulkan
12,772
710
130
7
1
334,825
6
W
Gilgamesh
12,678
704
48
3
3
360,078
1
L
Chaac
11,092
616
53
3
2
336,019
0
L
Kuzenbo
12,173
676
61
3
4
337,371
4
L
Eset
11,315
629
83
5
2
287,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role