Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Lotuslol0192
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,481 Elo+
Party 2
Fenrir
Fenrir
ThorsTesties
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,395 Elo+
Party 3
Anubis
Anubis
shabooi
Anubis
Level 104
God Stats
1W - 1L
1,711 SR
Queue Stats
26W - 24L
1,597 Elo+
Solo
Ra
Ra
xXRoughDiamondXx
Ra
Level 60
God Stats
11W - 10L
1,511 SR
Queue Stats
33W - 35L
1,453 Elo+
Party 3
Team Averages
Level 59
1,544 SR
1,485 Elo+

VS

Team Averages
Level 95
1,527 SR
1,480 Elo+
Amaterasu
Amaterasu
Solarlink
Amaterasu
Level 126
God Stats
1W - 0L
1,646 SR
Queue Stats
18W - 11L
1,599 Elo+
Solo
Baron Samedi
Baron Samedi
VegaVolpes
Baron Samedi
Level 83
God Stats
3W - 5L
1,512 SR
Queue Stats
79W - 78L
1,450 Elo+
Solo
Ymir
Ymir
binney
Ymir
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 42L
1,524 Elo+
Party 1
Neith
Neith
jefell
Neith
Level 43
God Stats
10W - 9L
1,479 SR
Queue Stats
20W - 16L
1,504 Elo+
Party 1
Thoth
Thoth
nenby
Thoth
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
3 / 1 / 2
10,069
1,007
12,221
9,983
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Lotuslol0192
Cerberus
16
0 / 3 / 8
9,840
984
5,045
19,375
17,729
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
15
1 / 9 / 4
9,734
973
11,444
18,780
12,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
shabooi
Anubis
16
3 / 1 / 5
10,684
1,068
12,795
8,826
4,107
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 1 / 1
10,018
1,002
4,577
6,007
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

205

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Solarlink
Amaterasu
17
2 / 1 / 10
10,535
1,054
14,056
15,002
13,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
VegaVolpes
Baron Samedi
17
7 / 1 / 7
11,603
1,160
13,953
4,375
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
binney
Ymir
16
1 / 2 / 13
9,882
988
7,715
10,384
8,806
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
jefell
Neith
16
1 / 2 / 11
9,898
990
12,918
9,080
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thoth
nenby
Thoth
16
4 / 3 / 7
10,374
1,037
10,864
9,729
1,673
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
9
Kills
15
15
Deaths
9
20
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
1
2
4
L
Cerberus
Lotuslol0192
Cerberus
0
3
8
1.33
W
Amaterasu
Solarlink
Amaterasu
2
1
10
7
L
Fenrir
1
9
4
0.33
W
Baron Samedi
VegaVolpes
Baron Samedi
7
1
7
10.5
W
Ymir
binney
Ymir
1
2
13
3.75
W
Neith
jefell
Neith
1
2
11
3.25
W
Thoth
nenby
Thoth
4
3
7
2.5
L
Anubis
shabooi
Anubis
3
1
5
5.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,082
Damage
59,506
62,971
Taken
48,570
39,579
Mitigated
27,842
10,052
Healing
11,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
12,221
7,806
0
1,748
9,983
3,115
0
5,338
4,529
0
21,111
L
Cerberus
Lotuslol0192
Cerberus
5,045
31
0
1,200
19,375
17,729
0
8,743
10,450
18,685
0
W
Amaterasu
Solarlink
Amaterasu
14,056
4,825
0
5,635
15,002
13,838
0
6,445
8,557
0
23,196
L
Fenrir
11,444
3,252
0
820
18,780
12,527
0
11,903
6,607
0
26,399
W
Baron Samedi
VegaVolpes
Baron Samedi
13,953
1,025
3,288
1,118
4,375
1,478
0
1,493
2,882
40,413
0
W
Ymir
binney
Ymir
7,715
849
0
0
10,384
8,806
0
4,441
5,943
19,529
0
W
Neith
jefell
Neith
12,918
8,351
0
971
9,080
2,047
0
5,109
3,971
0
21,202
W
Thoth
nenby
Thoth
10,864
845
0
48
9,729
1,673
0
4,929
4,800
33,665
0
L
Anubis
shabooi
Anubis
12,795
349
0
1,524
8,826
4,107
0
3,254
5,502
34,850
0
L
4,577
217
3,962
798
6,007
2,101
0
2,574
3,351
28,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,345
Gold Earned
52,292
200
Minions Killed
196
7
Camps Cleared
7
970,053
Distance Traveled
1,025,002
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,069
1,007
24
2
1
194,304
1
L
Cerberus
9,840
984
32
3
0
185,078
0
W
Amaterasu
10,535
1,054
17
2
2
222,374
1
L
Fenrir
9,734
973
26
3
1
180,715
1
W
Baron Samedi
11,603
1,160
81
8
2
201,239
0
W
Ymir
9,882
988
29
3
1
201,290
0
W
Neith
9,898
990
20
2
2
189,067
0
W
Thoth
10,374
1,037
49
5
0
211,032
0
L
Anubis
10,684
1,068
51
5
2
195,148
0
L
Ra
10,018
1,002
67
7
3
214,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role