Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AHO Achilles
Charybdis
Level 125
God Stats
1W - 3L
1,249 SR
Queue Stats
269W - 284L
1,452 Elo+
Solo
Yemoja
Yemoja
Adlettemayer69
Yemoja
Level 141
God Stats
1W - 1L
1,700 SR
Queue Stats
59W - 53L
1,625 Elo+
Solo
Thanatos
Thanatos
C0chieMan
Thanatos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,690 Elo+
Solo
Thor
Thor
Takumoo
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 94
1,490 SR
1,553 Elo+

VS

Team Averages
Level 111
1,563 SR
1,483 Elo+
Yemoja
Yemoja
Axelrtj
Yemoja
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,413 Elo+
Solo
Anubis
Anubis
TrashGodx
Anubis
Level 105
God Stats
5W - 0L
1,701 SR
Queue Stats
308W - 361L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
Valmere300
Zhong Kui
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 32L
1,581 Elo+
Solo
Nu Wa
Nu Wa
opiwankenopi
Nu Wa
Level 126
God Stats
3W - 0L
1,823 SR
Queue Stats
31W - 45L
1,382 Elo+
Solo
Tyr
Tyr
zxGust
Tyr
Level 157
God Stats
2W - 5L
1,291 SR
Queue Stats
351W - 306L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 3 / 2
8,607
861
6,871
10,261
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
AHO Achilles
Charybdis
13
1 / 5 / 4
7,155
716
5,467
10,331
5,643
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
1 / 1 / 5
7,653
765
3,339
8,615
9,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
C0chieMan
Thanatos
13
3 / 8 / 3
7,666
767
4,379
10,411
3,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
Takumoo
Thor
11
0 / 9 / 2
6,408
641
2,299
12,670
5,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Axelrtj
Yemoja
15
2 / 1 / 19
9,282
928
7,572
6,751
5,592
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Anubis
TrashGodx
Anubis
14
4 / 3 / 9
8,820
882
6,255
7,557
3,870
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Valmere300
Zhong Kui
15
7 / 3 / 15
9,103
910
13,596
10,843
7,798
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 17
8,745
875
11,398
6,026
2,472
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Tyr
zxGust
Tyr
15
8 / 1 / 9
9,027
903
8,294
7,469
4,613
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
95
9
Kills
26
26
Deaths
10
16
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
2
1.67
L
Charybdis
AHO Achilles
Charybdis
1
5
4
0.6
L
1
1
5
3.5
W
Yemoja
Axelrtj
Yemoja
2
1
19
11.5
L
Thanatos
C0chieMan
Thanatos
3
8
3
0.56
L
Thor
Takumoo
Thor
0
9
2
0.11
W
Anubis
TrashGodx
Anubis
4
3
9
2.83
W
Zhong Kui
Valmere300
Zhong Kui
7
3
15
4.83
W
5
2
17
6.75
W
Tyr
zxGust
Tyr
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,355
Damage
47,115
52,288
Taken
38,646
27,234
Mitigated
24,345
19,421
Healing
17,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,871
1,493
552
4,774
10,261
2,473
0
8,783
1,478
25,745
0
L
Charybdis
AHO Achilles
Charybdis
5,467
2,484
900
572
10,331
5,643
35
7,625
2,706
0
16,696
L
3,339
379
5,468
4,424
8,615
9,827
100
7,265
1,350
8,268
0
W
Yemoja
Axelrtj
Yemoja
7,572
859
3,324
1,830
6,751
5,592
1,091
1,954
4,736
17,563
0
L
Thanatos
C0chieMan
Thanatos
4,379
138
0
2,203
10,411
3,851
0
6,530
3,881
0
7,407
L
Thor
Takumoo
Thor
2,299
571
0
528
12,670
5,440
0
8,618
4,052
0
12,924
W
Anubis
TrashGodx
Anubis
6,255
409
1,579
2,849
7,557
3,870
814
2,339
5,189
20,211
0
W
Zhong Kui
Valmere300
Zhong Kui
13,596
1,367
1,337
4,262
10,843
7,798
1,324
2,806
7,938
21,366
0
W
11,398
3,037
300
215
6,026
2,472
386
1,820
4,206
14,190
0
W
Tyr
zxGust
Tyr
8,294
279
0
1,775
7,469
4,613
788
1,291
6,107
0
17,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,489
Gold Earned
44,977
88
Minions Killed
91
0
Camps Cleared
0
762,980
Distance Traveled
924,622
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,607
861
31
3
0
163,173
2
L
Charybdis
7,155
716
25
3
0
138,573
1
L
Yemoja
7,653
765
7
1
0
176,079
0
W
Yemoja
9,282
928
16
2
0
183,817
0
L
Thanatos
7,666
767
6
1
0
151,177
0
L
Thor
6,408
641
19
2
0
133,978
2
W
Anubis
8,820
882
28
3
0
165,799
0
W
Zhong Kui
9,103
910
25
3
0
186,353
1
W
Nu Wa
8,745
875
4
0
0
195,398
1
W
Tyr
9,027
903
18
2
0
193,255
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role