Player Matchup

Fenrir
Fenrir
Nightmare 9X9
Fenrir
Level 69
God Stats
1W - 2L
1,263 SR
Queue Stats
35W - 55L
1,228 Elo+
Solo
Merlin
Merlin
Slowman4060
Merlin
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
12W - 9L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
odinsdevil
Danzaburou
Level 27
God Stats
1W - 1L
1,288 SR
Queue Stats
12W - 9L
1,474 Elo+
Party 1
Team Averages
Level 67
1,351 SR
1,392 Elo+

VS

Team Averages
Level 90
1,519 SR
1,344 Elo+
Hel
Hel
Fatal Wound69
Hel
Level 69
God Stats
10W - 13L
1,456 SR
Queue Stats
134W - 265L
1,187 Elo+
Solo
Atlas
Atlas
Mr Danksworth
Atlas
Level 82
God Stats
78W - 78L
1,662 SR
Queue Stats
103W - 142L
1,381 Elo+
Solo
Rama
Rama
Patonthebac
Rama
Level 118
God Stats
19W - 34L
1,439 SR
Queue Stats
80W - 112L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
10,442
614
5,045
12,712
8,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
18
4 / 2 / 5
12,293
723
20,706
11,366
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
odinsdevil
Danzaburou
17
4 / 1 / 4
11,640
685
13,730
9,973
3,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 9
10,172
598
6,332
11,909
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 7
11,272
663
8,334
20,978
25,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

16
7 / 3 / 2
11,304
665
14,227
13,831
6,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
9
Kills
9
9
Deaths
9
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
9
1.5
L
2
3
7
1.83
W
1
6
4
0.5
L
7
3
2
2.67
W
Merlin
4
2
5
3.25
W
Danzaburou
odinsdevil
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,481
Damage
28,893
34,051
Taken
46,718
16,626
Mitigated
36,068
6,107
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,332
262
6,135
4,810
11,909
4,851
0
4,732
7,177
29,284
0
L
8,334
2,822
0
1,130
20,978
25,190
0
8,232
12,746
20,892
0
W
5,045
1,064
0
1,062
12,712
8,322
0
4,875
7,594
0
19,429
L
14,227
10,009
0
1,910
13,831
6,027
151
8,179
5,652
0
59,863
W
Merlin
20,706
1,367
276
2,182
11,366
4,514
687
4,357
6,827
63,891
0
W
Danzaburou
odinsdevil
Danzaburou
13,730
5,819
0
2,587
9,973
3,790
1,917
5,199
4,562
0
40,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,375
Gold Earned
32,748
187
Minions Killed
175
4
Camps Cleared
10
934,508
Distance Traveled
891,795
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,172
598
49
3
4
307,055
1
L
Atlas
11,272
663
20
1
0
309,800
5
W
Fenrir
10,442
614
29
2
2
316,437
1
L
Rama
11,304
665
106
6
6
274,940
2
W
Merlin
12,293
723
101
6
1
311,478
3
W
Danzaburou
11,640
685
57
3
1
306,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role