Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MEDINA232323
Arachne
Level 145
God Stats
3W - 3L
1,555 SR
Queue Stats
131W - 133L
1,634 Elo+
Party 2
Tyr
Tyr
Rafiq the bold
Tyr
Level 157
God Stats
0W - 3L
1,356 SR
Queue Stats
167W - 163L
1,464 Elo+
Solo
Hel
Hel
Ragnar_-502-_
Hel
Level 118
God Stats
13W - 13L
1,576 SR
Queue Stats
511W - 544L
1,499 Elo+
Solo
Hera
Hera
SUICIDESILENZ
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 53L
1,511 Elo+
Party 2
Team Averages
Level 121
1,497 SR
1,522 Elo+

VS

Team Averages
Level 140
1,458 SR
1,471 Elo+
Ares
Ares
HastenedAce
Ares
Level 158
God Stats
9W - 4L
1,145 SR
Queue Stats
244W - 250L
1,464 Elo+
Party 1
Bellona
Bellona
MikeyTZS17
Bellona
Level 118
God Stats
4W - 2L
1,851 SR
Queue Stats
40W - 53L
1,462 Elo+
Solo
Poseidon
Poseidon
Suicidepact
Poseidon
Level 122
God Stats
11W - 8L
1,568 SR
Queue Stats
409W - 374L
1,536 Elo+
Solo
Sol
Sol
murdermurkin
Sol
Level 143
God Stats
1W - 4L
1,281 SR
Queue Stats
50W - 53L
1,465 Elo+
Party 1
Chernobog
Chernobog
xX Juke3 Xx
Chernobog
Level 158
God Stats
9W - 14L
1,443 SR
Queue Stats
670W - 809L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
1 / 6 / 1
10,178
443
12,667
16,954
5,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
MEDINA232323
Arachne
20
2 / 6 / 3
12,231
532
10,400
24,962
15,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
10 / 8 / 2
12,043
524
18,932
26,366
20,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
0 / 2 / 0
6,740
293
745
3,645
963
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
1 / 9 / 5
11,648
506
10,118
13,257
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 13
11,337
493
5,853
20,351
14,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
MikeyTZS17
Bellona
17
4 / 2 / 14
12,278
534
18,835
19,518
20,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
Suicidepact
Poseidon
20
17 / 3 / 5
15,483
673
22,842
17,534
6,880
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 4 / 11
12,779
556
10,204
15,259
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
xX Juke3 Xx
Chernobog
16
1 / 3 / 15
11,467
499
7,913
13,165
6,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
88
14
Kills
30
31
Deaths
15
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
6
1
0.25
W
2
3
13
2.83
L
Arachne
MEDINA232323
Arachne
2
6
3
0.58
W
Bellona
MikeyTZS17
Bellona
4
2
14
5.5
L
10
8
2
1.38
L
0
2
0
0
L
1
9
5
0.39
W
Poseidon
Suicidepact
Poseidon
17
3
5
6.5
W
6
4
11
2.88
W
Chernobog
xX Juke3 Xx
Chernobog
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,862
Damage
65,647
85,184
Taken
85,827
47,132
Mitigated
53,576
21,608
Healing
25,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
12,667
4,315
0
2,514
16,954
5,926
0
7,028
9,926
0
74,913
W
5,853
250
2,175
3,673
20,351
14,624
149
3,513
16,838
27,480
0
L
Arachne
MEDINA232323
Arachne
10,400
7,289
0
9,482
24,962
15,535
1,070
10,801
14,161
0
93,874
W
Bellona
MikeyTZS17
Bellona
18,835
6,861
259
6,054
19,518
20,095
1,150
1,498
18,020
0
77,474
L
18,932
2,641
0
7,534
26,366
20,685
498
13,541
12,825
0
67,467
L
745
72
172
621
3,645
963
0
1,510
2,135
5,075
0
L
10,118
2,484
0
1,285
13,257
4,023
2,848
6,307
6,950
88,800
0
W
Poseidon
Suicidepact
Poseidon
22,842
4,989
0
4,490
17,534
6,880
3,178
1,985
15,331
142,629
0
W
10,204
2,427
0
6,098
15,259
5,365
4,264
1,444
13,815
76,144
0
W
Chernobog
xX Juke3 Xx
Chernobog
7,913
3,874
435
2,240
13,165
6,612
731
3,902
9,263
0
75,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,840
Gold Earned
63,344
597
Minions Killed
571
0
Camps Cleared
0
1,670,746
Distance Traveled
2,338,645
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,178
443
141
6
0
365,913
1
W
Ares
11,337
493
34
1
0
483,352
0
L
Arachne
12,231
532
188
8
0
430,538
5
W
Bellona
12,278
534
126
5
0
486,353
2
L
Tyr
12,043
524
91
4
0
410,149
1
L
Hel
6,740
293
11
0
0
106,061
2
L
Hera
11,648
506
166
7
0
358,085
3
W
Poseidon
15,483
673
181
8
0
522,209
0
W
Sol
12,779
556
114
5
0
431,854
2
W
Chernobog
11,467
499
116
5
0
414,877
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role