Player Matchup

Bellona
Bellona
Dímachaerus
Bellona
Level 80
God Stats
1W - 2L
1,467 SR
Queue Stats
1W - 4L
1,609 Elo+
Solo
Scylla
Scylla
GROßESm
Scylla
Level 121
God Stats
10W - 9L
1,616 SR
Queue Stats
94W - 77L
1,635 Elo+
Party 1
Apollo
Apollo
MisterNimbus
Apollo
Level 142
God Stats
16W - 10L
1,682 SR
Queue Stats
106W - 111L
1,574 Elo+
Party 1
Team Averages
Level 114
1,588 SR
1,606 Elo+

VS

Team Averages
Level 79
1,605 SR
1,486 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GabooTime
Fenrir
Level 102
God Stats
11W - 6L
1,814 SR
Queue Stats
269W - 263L
1,522 Elo+
Solo
Merlin
Merlin
hiimtwist
Merlin
Level 49
God Stats
5W - 3L
1,501 SR
Queue Stats
14W - 26L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dímachaerus
Bellona
15
5 / 5 / 5
10,817
721
6,481
17,647
11,894
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
GROßESm
Scylla
16
3 / 6 / 4
10,674
712
9,138
11,046
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apollo
15
5 / 8 / 4
11,206
747
10,138
16,031
6,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
8 / 4 / 9
12,161
811
15,575
12,031
3,598
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
GabooTime
Fenrir
16
5 / 5 / 13
11,253
750
10,857
16,457
12,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
hiimtwist
Merlin
16
6 / 4 / 11
11,880
792
12,841
9,968
2,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
19
19
Deaths
13
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
4
9
3.13
L
Bellona
Dímachaerus
Bellona
5
5
5
1.5
L
Scylla
GROßESm
Scylla
3
6
4
0.83
W
Fenrir
GabooTime
Fenrir
5
5
13
2.3
L
Apollo
5
8
4
0.88
W
Merlin
hiimtwist
Merlin
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,757
Damage
39,273
44,724
Taken
38,456
21,796
Mitigated
18,903
3,277
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,575
8,485
0
3,690
12,031
3,598
2,352
3,423
8,608
0
69,298
L
Bellona
Dímachaerus
Bellona
6,481
1,724
0
618
17,647
11,894
0
3,886
13,577
0
16,861
L
Scylla
GROßESm
Scylla
9,138
371
0
569
11,046
2,991
0
3,846
7,021
45,538
0
W
Fenrir
GabooTime
Fenrir
10,857
2,129
0
4,657
16,457
12,696
211
2,896
13,561
0
18,988
L
Apollo
10,138
4,642
0
2,090
16,031
6,911
1,050
5,548
10,194
0
35,306
W
Merlin
hiimtwist
Merlin
12,841
963
316
2,571
9,968
2,609
263
3,373
6,595
38,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,697
Gold Earned
35,294
156
Minions Killed
178
8
Camps Cleared
6
769,439
Distance Traveled
819,284
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,161
811
123
8
5
252,465
4
L
Bellona
10,817
721
19
1
0
264,299
3
L
Scylla
10,674
712
64
4
4
250,474
3
W
Fenrir
11,253
750
11
1
1
298,748
4
L
Apollo
11,206
747
73
5
4
254,666
4
W
Merlin
11,880
792
44
3
0
268,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role