Player Matchup

Atlas
Atlas
DonElektro
Atlas
Level 6
God Stats
1W - 2L
1,317 SR
Queue Stats
4W - 5L
1,384 Elo+
Party 1
Nemesis
Nemesis
Moosiferr
Nemesis
Level 80
God Stats
9W - 6L
1,625 SR
Queue Stats
54W - 60L
1,411 Elo+
Party 2
Apollo
Apollo
OShulkO
Apollo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,384 Elo+
Party 1
Guan Yu
Guan Yu
OblockaAimbot
Guan Yu
Level 45
God Stats
1W - 4L
1,326 SR
Queue Stats
41W - 62L
1,386 Elo+
Party 2
Hera
Hera
OblockaCharlo
Hera
Level 30
God Stats
9W - 12L
1,478 SR
Queue Stats
145W - 206L
1,350 Elo+
Party 2
Team Averages
Level 38
1,449 SR
1,383 Elo+

VS

Team Averages
Level 59
1,520 SR
1,491 Elo+
Agni
Agni
 
Agni
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
Metrics1561
Achilles
Level 46
God Stats
10W - 4L
1,801 SR
Queue Stats
346W - 352L
1,419 Elo+
Party 4
Danzaburou
Danzaburou
MmCyni
Danzaburou
Level 40
God Stats
22W - 18L
1,050 SR
Queue Stats
238W - 253L
1,406 Elo+
Party 4
Sol
Sol
ROBNEX
Sol
Level 26
God Stats
2W - 0L
1,748 SR
Queue Stats
10W - 8L
1,603 Elo+
Party 3
Nemesis
Nemesis
Robete
Nemesis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 5 / 2
5,103
464
1,784
9,325
3,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Moosiferr
Nemesis
10
1 / 4 / 1
5,801
527
4,535
8,697
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
OShulkO
Apollo
10
2 / 1 / 0
6,649
604
4,561
5,367
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
9
1 / 5 / 1
5,520
502
3,660
10,010
3,206
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8
1 / 7 / 2
5,407
492
3,703
6,443
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 0 / 5
6,685
608
5,741
4,862
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Metrics1561
Achilles
10
5 / 1 / 4
6,292
572
7,818
6,498
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
MmCyni
Danzaburou
10
1 / 1 / 3
5,684
517
3,868
5,748
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
ROBNEX
Sol
13
6 / 1 / 4
7,274
661
6,022
7,065
1,654
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Robete
Nemesis
12
6 / 2 / 3
7,118
647
6,057
6,853
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
22
22
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
5
6.5
L
Atlas
0
5
2
0.2
W
Achilles
Metrics1561
Achilles
5
1
4
7
W
Danzaburou
MmCyni
Danzaburou
1
1
3
2.5
L
Nemesis
Moosiferr
Nemesis
1
4
1
0.38
L
Apollo
OShulkO
Apollo
2
1
0
2
L
Guan Yu
1
5
1
0.3
L
1
7
2
0.29
W
Sol
ROBNEX
Sol
6
1
4
8
W
Nemesis
Robete
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,243
Damage
29,506
39,842
Taken
31,026
11,526
Mitigated
10,324
7,186
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,741
251
0
747
4,862
1,350
59
1,134
3,728
31,230
0
L
Atlas
1,784
571
70
914
9,325
3,450
128
1,723
7,602
5,941
0
W
Achilles
Metrics1561
Achilles
7,818
1,340
0
1,779
6,498
2,869
0
1,173
5,325
0
21,066
W
Danzaburou
MmCyni
Danzaburou
3,868
1,105
209
3,542
5,748
1,713
0
371
5,377
0
33,289
L
Nemesis
Moosiferr
Nemesis
4,535
1,226
0
2,658
8,697
2,329
0
2,757
5,940
0
28,243
L
Apollo
OShulkO
Apollo
4,561
2,827
0
1,158
5,367
1,224
0
803
4,564
0
36,982
L
Guan Yu
3,660
364
50
1,862
10,010
3,206
0
4,279
5,731
0
21,991
L
3,703
590
0
474
6,443
1,317
820
2,201
4,242
24,330
0
W
Sol
ROBNEX
Sol
6,022
1,830
0
3,350
7,065
1,654
1,501
803
6,262
40,744
0
W
Nemesis
Robete
Nemesis
6,057
2,675
0
1,266
6,853
2,738
87
2,006
4,847
0
41,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
33,053
244
Minions Killed
291
0
Camps Cleared
0
1,093,561
Distance Traveled
1,114,531
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,685
608
47
4
0
228,301
2
L
Atlas
5,103
464
6
1
0
227,157
4
W
Achilles
6,292
572
29
3
0
226,774
1
W
Danzaburou
5,684
517
61
6
0
203,180
4
L
Nemesis
5,801
527
64
6
0
245,225
2
L
Apollo
6,649
604
86
8
0
209,215
2
L
Guan Yu
5,520
502
47
4
0
218,071
0
L
Hera
5,407
492
41
4
0
193,893
0
W
Sol
7,274
661
81
7
0
210,989
4
W
Nemesis
7,118
647
73
7
0
245,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role