Player Matchup

Hachiman
Hachiman
DiSSizDanK
Hachiman
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 13L
1,668 Elo+
Party 1
King Arthur
King Arthur
Diegosard01
King Arthur
Level 78
God Stats
19W - 16L
1,421 SR
Queue Stats
588W - 587L
1,636 Elo+
Solo
Thoth
Thoth
Mymikuu
Thoth
Level 160
God Stats
18W - 3L
2,122 SR
Queue Stats
1,447W - 109L
2,114 Elo+
Party 1
Bacchus
Bacchus
Orientem
Bacchus
Level 160
God Stats
3W - 0L
1,896 SR
Queue Stats
280W - 55L
1,934 Elo+
Party 1
Thanatos
Thanatos
Orientems
Thanatos
Level 160
God Stats
11W - 4L
1,941 SR
Queue Stats
986W - 280L
2,011 Elo+
Party 1
Team Averages
Level 143
1,776 SR
1,873 Elo+

VS

Team Averages
Level 127
1,475 SR
1,573 Elo+
Shiva
Shiva
Benninator31
Shiva
Level 139
God Stats
0W - 1L
1,576 SR
Queue Stats
6W - 3L
1,757 Elo+
Solo
Atlas
Atlas
ChaoticComando
Atlas
Level 126
God Stats
0W - 2L
1,480 SR
Queue Stats
127W - 129L
1,574 Elo+
Party 2
Anhur
Anhur
UltimateComando
Anhur
Level 135
God Stats
0W - 2L
1,284 SR
Queue Stats
45W - 68L
1,385 Elo+
Party 2
Loki
Loki
malparido
Loki
Level 112
God Stats
7W - 9L
1,445 SR
Queue Stats
1,489W - 1,527L
1,599 Elo+
Solo
Zeus
Zeus
philly940ttv
Zeus
Level 124
God Stats
582W - 579L
1,590 SR
Queue Stats
623W - 649L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DiSSizDanK
Hachiman
16
2 / 1 / 14
10,495
1,050
12,614
9,220
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Diegosard01
King Arthur
16
1 / 0 / 11
10,530
1,053
2,491
8,299
6,012
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
Mymikuu
Thoth
18
19 / 0 / 9
13,903
1,390
32,007
5,389
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Orientem
Bacchus
17
2 / 1 / 16
10,817
1,082
9,157
9,452
11,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Orientems
Thanatos
16
6 / 5 / 8
10,670
1,067
7,030
8,831
2,949
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

351

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
9,913
991
8,371
11,963
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 5
9,356
936
4,024
8,303
5,224
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 6 / 2
8,941
894
2,492
12,996
2,626
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
14
3 / 7 / 1
9,631
963
4,729
10,521
2,100
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
0 / 12 / 5
9,530
953
11,650
21,332
3,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
24
30
Kills
7
7
Deaths
30
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
1
4
5
L
1
4
5
0.88
W
Hachiman
DiSSizDanK
Hachiman
2
1
14
9
W
King Arthur
Diegosard01
King Arthur
1
0
11
6.5
W
Thoth
Mymikuu
Thoth
19
0
9
23.5
W
Bacchus
Orientem
Bacchus
2
1
16
10
W
Thanatos
Orientems
Thanatos
6
5
8
2
L
0
6
2
0.17
L
Loki
3
7
1
0.5
L
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,299
Damage
31,266
41,191
Taken
65,115
26,002
Mitigated
20,971
11,488
Healing
1,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,371
1,643
0
657
11,963
7,741
0
7,597
4,024
1,002
14,065
L
4,024
724
0
0
8,303
5,224
0
4,573
3,568
16,123
0
W
Hachiman
DiSSizDanK
Hachiman
12,614
4,131
0
3,261
9,220
3,217
0
4,116
4,773
0
30,809
W
King Arthur
Diegosard01
King Arthur
2,491
277
0
2,472
8,299
6,012
0
4,137
3,855
1,024
19,725
W
Thoth
Mymikuu
Thoth
32,007
518
173
1,108
5,389
1,981
0
2,129
2,974
46,078
0
W
Bacchus
Orientem
Bacchus
9,157
1,114
0
337
9,452
11,843
0
2,479
6,614
22,511
0
W
Thanatos
Orientems
Thanatos
7,030
1,303
0
4,137
8,831
2,949
0
2,519
4,687
0
18,476
L
2,492
1,084
0
212
12,996
2,626
0
7,835
4,905
0
15,924
L
Loki
4,729
352
0
0
10,521
2,100
0
6,910
3,344
0
10,340
L
11,650
490
0
167
21,332
3,280
0
13,068
8,053
24,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,415
Gold Earned
47,371
181
Minions Killed
108
13
Camps Cleared
4
991,954
Distance Traveled
750,375
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,913
991
25
3
1
185,262
1
L
Atlas
9,356
936
6
1
0
145,220
3
W
Hachiman
10,495
1,050
50
5
3
172,554
0
W
King Arthur
10,530
1,053
48
5
2
202,308
0
W
Thoth
13,903
1,390
33
3
2
232,220
0
W
Bacchus
10,817
1,082
18
2
2
196,387
2
W
Thanatos
10,670
1,067
32
3
4
188,485
0
L
Anhur
8,941
894
34
3
0
132,487
1
L
Loki
9,631
963
9
1
1
138,788
0
L
Zeus
9,530
953
34
3
2
148,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role