Player Matchup

Amaterasu
Amaterasu
Gold IV
DevPendragon
Amaterasu
Gold IV
Level 153
God Stats
4W - 2L
1,500 SR
Queue Stats
115W - 121L
1,517 MMR
Party 2
Hachiman
Hachiman
Gold II
FranksAvailable
Hachiman
Gold II
Level 141
God Stats
56W - 47L
1,573 SR
Queue Stats
301W - 294L
1,553 MMR
Party 2
Artio
Artio
Silver I
Lokoman255
Artio
Silver I
Level 160
God Stats
2W - 0L
1,678 SR
Queue Stats
14W - 8L
1,549 MMR
Party 1
Ra
Ra
Gold III
WARMACHINE669
Ra
Gold III
Level 149
God Stats
7W - 1L
1,714 SR
Queue Stats
24W - 20L
1,571 MMR
Solo
Arachne
Arachne
Gold IV
Zedd21
Arachne
Gold IV
Level 160
God Stats
3W - 5L
1,527 SR
Queue Stats
285W - 284L
1,507 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,599 SR
1,539 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,491 SR
1,539 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
AndyTheProblem
Morgan Le Fay
Gold II
Level 138
God Stats
0W - 4L
1,172 SR
Queue Stats
254W - 248L
1,563 MMR
Solo
Fenrir
Fenrir
Gold IV
JuiceCannon
Fenrir
Gold IV
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,559 MMR
Solo
Fafnir
Fafnir
Gold II
OnJokiah_
Fafnir
Gold II
Level 86
God Stats
8W - 11L
1,574 SR
Queue Stats
99W - 116L
1,516 MMR
Solo
Odin
Odin
Silver II
SillyPlays
Odin
Silver II
Level 61
God Stats
4W - 3L
1,492 SR
Queue Stats
32W - 24L
1,515 MMR
Solo
Medusa
Medusa
Gold II
Tr1cky W1cky
Medusa
Gold II
Level 159
God Stats
13W - 9L
1,715 SR
Queue Stats
148W - 152L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DevPendragon
Amaterasu
20
3 / 2 / 8
15,097
559
12,335
27,743
29,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
20
7 / 4 / 8
16,445
609
23,851
20,135
7,079
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artio
20
5 / 2 / 20
16,528
612
12,643
26,649
42,178
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
9 / 4 / 10
17,508
648
29,185
20,056
8,976
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
Zedd21
Arachne
20
2 / 4 / 6
14,079
521
6,416
25,035
9,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ShivaThothAtlas

VS

Bans
GebPeleBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AndyTheProblem
Morgan Le Fay
20
5 / 6 / 6
13,314
493
20,679
18,462
6,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
6 / 6 / 7
12,158
450
12,470
22,243
9,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
OnJokiah_
Fafnir
16
3 / 4 / 8
11,388
422
7,067
22,310
27,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
1 / 4 / 3
11,596
429
13,510
28,507
26,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
20
1 / 6 / 1
12,527
464
11,907
19,821
5,351
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
41
26
Kills
16
16
Deaths
26
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AndyTheProblem
Morgan Le Fay
5
6
6
1.33
W
Amaterasu
DevPendragon
Amaterasu
3
2
8
3.5
W
Hachiman
7
4
8
2.75
L
Fenrir
6
6
7
1.58
W
Artio
5
2
20
7.5
L
Fafnir
OnJokiah_
Fafnir
3
4
8
1.75
L
1
4
3
0.63
L
Medusa
1
6
1
0.25
W
9
4
10
3.5
W
Arachne
Zedd21
Arachne
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,430
Damage
65,633
119,618
Taken
111,343
97,207
Mitigated
74,807
64,339
Healing
15,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AndyTheProblem
Morgan Le Fay
20,679
435
203
3,108
18,462
6,474
31
9,492
8,970
124,517
0
W
Amaterasu
DevPendragon
Amaterasu
12,335
6,044
837
13,670
27,743
29,186
4,493
5,087
22,656
0
88,002
W
Hachiman
23,851
11,204
0
10,650
20,135
7,079
8,655
4,607
15,528
0
138,668
L
Fenrir
12,470
2,196
0
2,344
22,243
9,262
0
6,673
15,570
0
78,589
W
Artio
12,643
1,472
1,649
11,534
26,649
42,178
672
7,517
19,132
50,651
0
L
Fafnir
OnJokiah_
Fafnir
7,067
2,294
0
3,678
22,310
27,299
0
8,330
13,980
18,746
0
L
13,510
3,887
0
1,590
28,507
26,421
0
10,245
18,262
0
79,032
L
Medusa
11,907
4,113
0
4,830
19,821
5,351
201
7,088
12,733
0
113,002
W
29,185
3,011
4,528
8,199
20,056
8,976
3,986
5,989
14,067
168,840
0
W
Arachne
Zedd21
Arachne
6,416
4,018
0
13,272
25,035
9,788
1,865
5,543
19,492
0
104,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,657
Gold Earned
60,983
776
Minions Killed
726
0
Camps Cleared
0
2,631,631
Distance Traveled
2,384,301
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,314
493
227
8
0
491,605
2
W
Amaterasu
15,097
559
153
6
0
546,842
2
W
Hachiman
16,445
609
207
8
0
490,020
7
L
Fenrir
12,158
450
113
4
0
500,921
6
W
Artio
16,528
612
44
2
0
555,173
10
L
Fafnir
11,388
422
27
1
0
482,298
6
L
Odin
11,596
429
153
6
0
454,274
2
L
Medusa
12,527
464
206
8
0
455,203
6
W
Ra
17,508
648
242
9
0
522,738
9
W
Arachne
14,079
521
130
5
0
516,858
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role