Player Matchup

He Bo
He Bo
Lαzαrus
He Bo
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,751 Elo+
Party 2
Persephone
Persephone
twujtatatrzezwy
Persephone
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 3L
2,032 Elo+
Party 2
Zhong Kui
Zhong Kui
ÜĨĨr
Zhong Kui
Level 15
God Stats
3W - 0L
1,945 SR
Queue Stats
65W - 5L
1,830 Elo+
Party 2
Team Averages
Level 68
1,648 SR
1,871 Elo+

VS

Team Averages
Level 87
1,392 SR
1,657 Elo+
Artio
Artio
JDaWay
Artio
Level 125
God Stats
0W - 3L
1,178 SR
Queue Stats
239W - 160L
1,651 Elo+
Party 1
Baron Samedi
Baron Samedi
tHeDokutaH
Baron Samedi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 62L
1,678 Elo+
Party 1
Da Ji
Da Ji
thegrannycoconut
Da Ji
Level 123
God Stats
0W - 1L
1,499 SR
Queue Stats
215W - 141L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Lαzαrus
He Bo
15
4 / 0 / 10
9,405
855
7,779
4,341
1,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
twujtatatrzezwy
Persephone
14
6 / 1 / 9
9,697
882
10,153
5,753
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
ÜĨĨr
Zhong Kui
14
7 / 2 / 7
9,747
886
13,637
11,112
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
JDaWay
Artio
13
3 / 5 / 0
8,772
797
5,323
15,083
16,214
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
tHeDokutaH
Baron Samedi
10
0 / 5 / 2
6,633
603
3,376
11,607
10,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 7 / 3
7,028
639
1,243
12,858
12,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
17
Kills
3
3
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
JDaWay
Artio
3
5
0
0.6
W
He Bo
Lαzαrus
He Bo
4
0
10
9
L
Baron Samedi
tHeDokutaH
Baron Samedi
0
5
2
0.2
L
0
7
3
0.21
W
Persephone
twujtatatrzezwy
Persephone
6
1
9
10.5
W
Zhong Kui
ÜĨĨr
Zhong Kui
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,569
Damage
9,942
21,206
Taken
39,548
9,770
Mitigated
38,587
7,825
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
JDaWay
Artio
5,323
740
974
3,058
15,083
16,214
0
11,592
3,491
19,560
0
W
He Bo
Lαzαrus
He Bo
7,779
818
0
2,710
4,341
1,323
483
1,350
2,776
38,520
0
L
Baron Samedi
tHeDokutaH
Baron Samedi
3,376
174
319
1,792
11,607
10,363
0
10,305
1,302
19,384
0
L
1,243
299
0
278
12,858
12,010
0
9,672
3,186
0
9,043
W
Persephone
twujtatatrzezwy
Persephone
10,153
315
0
1,303
5,753
1,998
328
2,658
2,986
31,609
0
W
Zhong Kui
ÜĨĨr
Zhong Kui
13,637
1,406
0
3,812
11,112
6,449
1,031
4,623
6,313
40,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,849
Gold Earned
22,433
151
Minions Killed
52
12
Camps Cleared
0
631,615
Distance Traveled
554,275
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,772
797
28
3
0
209,436
0
W
He Bo
9,405
855
63
6
6
204,952
1
L
Baron Samedi
6,633
603
11
1
0
165,060
4
L
Da Ji
7,028
639
13
1
0
179,779
3
W
Persephone
9,697
882
34
3
2
233,643
2
W
Zhong Kui
9,747
886
54
5
4
193,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role