Player Matchup

Ne Zha
Ne Zha
AndritoAlex
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,368 Elo+
Solo
Cthulhu
Cthulhu
CuShaggyManent
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,686 Elo+
Party 1
Baba Yaga
Baba Yaga
GravenManagarm
Baba Yaga
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,554 Elo+
Solo
Nu Wa
Nu Wa
TacosGoBoom
Nu Wa
Level 107
God Stats
3W - 5L
1,537 SR
Queue Stats
180W - 171L
1,500 Elo+
Solo
Ullr
Ullr
XboxingPanda
Ullr
Level 109
God Stats
0W - 2L
1,660 SR
Queue Stats
96W - 106L
1,528 Elo+
Party 1
Team Averages
Level 56
1,539 SR
1,527 Elo+

VS

Team Averages
Level 95
1,424 SR
1,543 Elo+
Ao Kuang
Ao Kuang
Au Sholito
Ao Kuang
Level 26
God Stats
4W - 3L
1,233 SR
Queue Stats
295W - 223L
1,626 Elo+
Party 2
Scylla
Scylla
Beanzandrice
Scylla
Level 127
God Stats
3W - 1L
1,228 SR
Queue Stats
57W - 61L
1,490 Elo+
Party 2
Chiron
Chiron
DaT Kid Reek
Chiron
Level 149
God Stats
3W - 2L
1,483 SR
Queue Stats
169W - 158L
1,477 Elo+
Solo
Neith
Neith
Sundér
Neith
Level 158
God Stats
8W - 2L
1,677 SR
Queue Stats
189W - 156L
1,617 Elo+
Party 2
Sobek
Sobek
XRPUSDT
Sobek
Level 17
God Stats
4W - 6L
1,500 SR
Queue Stats
124W - 152L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
5 / 6 / 7
9,080
757
13,305
12,391
4,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 3 / 10
8,631
719
10,714
13,670
12,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
GravenManagarm
Baba Yaga
16
3 / 4 / 10
8,615
718
7,719
9,299
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 6 / 5
8,196
683
11,233
10,002
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 5 / 7
8,833
736
11,642
13,083
4,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Au Sholito
Ao Kuang
17
7 / 5 / 13
11,156
930
11,898
16,096
12,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
18
7 / 3 / 11
11,201
933
14,247
11,545
4,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
16
4 / 3 / 8
9,639
803
10,137
13,898
4,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Sundér
Neith
14
3 / 4 / 11
9,737
811
11,878
10,736
3,698
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
XRPUSDT
Sobek
15
3 / 4 / 12
9,591
799
5,761
17,576
21,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
79
19
Kills
24
24
Deaths
19
39
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
5
6
7
1.42
W
Ao Kuang
Au Sholito
Ao Kuang
7
5
13
2.7
W
Scylla
7
3
11
4.17
L
3
3
10
2.67
W
Chiron
4
3
8
2.67
L
Baba Yaga
GravenManagarm
Baba Yaga
3
4
10
2
W
Neith
Sundér
Neith
3
4
11
2.13
L
3
6
5
0.92
W
Sobek
XRPUSDT
Sobek
3
4
12
2.25
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,613
Damage
53,921
58,445
Taken
69,851
25,722
Mitigated
47,197
17,001
Healing
26,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
13,305
2,090
570
2,092
12,391
4,231
0
6,939
5,452
0
23,921
W
Ao Kuang
Au Sholito
Ao Kuang
11,898
2,632
1,545
4,126
16,096
12,724
651
6,026
9,445
23,451
0
W
Scylla
14,247
1,136
2,531
2,925
11,545
4,384
1,260
5,465
5,803
37,285
0
L
10,714
407
675
2,383
13,670
12,138
0
6,362
7,308
17,165
0
W
Chiron
10,137
3,432
1,866
6,411
13,898
4,939
1,654
4,662
8,808
0
29,427
L
Baba Yaga
GravenManagarm
Baba Yaga
7,719
362
470
1,840
9,299
2,455
0
6,358
2,941
15,229
0
W
Neith
Sundér
Neith
11,878
2,292
1,040
2,400
10,736
3,698
1,109
4,891
5,429
0
25,116
L
11,233
2,758
2,160
1,540
10,002
2,605
108
5,596
4,406
20,772
0
W
Sobek
XRPUSDT
Sobek
5,761
263
1,278
2,499
17,576
21,452
225
6,191
10,647
12,480
0
L
11,642
3,930
1,453
3,818
13,083
4,293
0
6,651
6,432
0
19,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,355
Gold Earned
51,324
95
Minions Killed
132
0
Camps Cleared
0
1,068,612
Distance Traveled
1,044,524
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,080
757
22
2
0
213,716
0
W
Ao Kuang
11,156
930
15
1
0
212,791
2
W
Scylla
11,201
933
48
4
0
215,204
0
L
Cthulhu
8,631
719
17
1
0
210,414
1
W
Chiron
9,639
803
47
4
0
203,373
1
L
Baba Yaga
8,615
718
15
1
0
233,154
2
W
Neith
9,737
811
18
2
0
195,366
1
L
Nu Wa
8,196
683
25
2
0
195,424
1
W
Sobek
9,591
799
4
0
0
217,790
2
L
Ullr
8,833
736
16
1
0
215,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role