Player Matchup

Charybdis
Charybdis
Juudo2801
Charybdis
Level 20
God Stats
2W - 4L
1,430 SR
Queue Stats
6W - 15L
1,403 Elo+
Party 1
Cerberus
Cerberus
VON TheDarkSnow
Cerberus
Level 22
God Stats
0W - 2L
1,202 SR
Queue Stats
21W - 34L
1,280 Elo+
Party 1
Fenrir
Fenrir
isanami
Fenrir
Level 17
God Stats
0W - 1L
1,302 SR
Queue Stats
31W - 39L
1,329 Elo+
Party 1
Guan Yu
Guan Yu
kalzooooone
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,267 Elo+
Party 1
Olorun
Olorun
murmeli1234
Olorun
Level 63
God Stats
6W - 3L
1,720 SR
Queue Stats
119W - 117L
1,359 Elo+
Party 1
Team Averages
Level 25
1,431 SR
1,328 Elo+

VS

Team Averages
Level 61
1,338 SR
1,417 Elo+
Izanami
Izanami
DesperateLoki
Izanami
Level 38
God Stats
1W - 7L
1,000 SR
Queue Stats
45W - 34L
1,339 Elo+
Solo
Bastet
Bastet
JonKoBpuk
Bastet
Level 109
God Stats
39W - 30L
1,425 SR
Queue Stats
247W - 257L
1,473 Elo+
Party 3
Jormungandr
Jormungandr
NoKillPlease
Jormungandr
Level 26
God Stats
108W - 118L
1,502 SR
Queue Stats
130W - 170L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
Scorovnebo
Nu Wa
Level 107
God Stats
3W - 4L
1,309 SR
Queue Stats
49W - 51L
1,449 Elo+
Party 2
Cupid
Cupid
pupajupa
Cupid
Level 23
God Stats
37W - 33L
1,454 SR
Queue Stats
107W - 124L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Juudo2801
Charybdis
17
4 / 7 / 4
12,146
1,012
16,056
19,571
5,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
17
0 / 9 / 7
11,145
929
5,906
28,246
34,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
isanami
Fenrir
17
4 / 9 / 2
12,417
1,035
13,445
24,381
13,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
kalzooooone
Guan Yu
16
0 / 7 / 4
10,230
853
1,734
12,597
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
17
2 / 10 / 5
11,910
993
16,602
20,263
6,742
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
18 / 4 / 17
15,245
1,270
31,577
12,574
5,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bastet
JonKoBpuk
Bastet
20
14 / 1 / 17
14,908
1,242
19,953
14,112
6,036
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
NoKillPlease
Jormungandr
20
2 / 0 / 35
13,310
1,109
13,620
14,342
12,242
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
19
1 / 5 / 25
11,915
993
15,324
9,278
3,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
pupajupa
Cupid
19
7 / 0 / 20
12,856
1,071
14,237
6,687
2,654
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
156
10
Kills
42
42
Deaths
10
22
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Izanami
18
4
17
6.63
W
Bastet
JonKoBpuk
Bastet
14
1
17
22.5
L
Charybdis
Juudo2801
Charybdis
4
7
4
0.86
W
Jormungandr
NoKillPlease
Jormungandr
2
0
35
19.5
W
Nu Wa
1
5
25
2.7
L
Cerberus
0
9
7
0.39
L
Fenrir
isanami
Fenrir
4
9
2
0.56
L
Guan Yu
kalzooooone
Guan Yu
0
7
4
0.29
L
Olorun
2
10
5
0.45
W
Cupid
pupajupa
Cupid
7
0
20
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,743
Damage
94,711
105,058
Taken
56,993
71,294
Mitigated
29,612
13,594
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
31,577
26,967
0
2,794
12,574
5,658
0
4,616
7,805
0
67,911
W
Bastet
JonKoBpuk
Bastet
19,953
6,824
0
2,783
14,112
6,036
0
3,322
10,465
0
28,681
L
Charybdis
Juudo2801
Charybdis
16,056
7,545
0
2,463
19,571
5,575
0
5,206
14,365
0
36,278
W
Jormungandr
NoKillPlease
Jormungandr
13,620
1,162
247
3,702
14,342
12,242
0
7,517
6,587
30,728
0
W
Nu Wa
15,324
5,897
72
793
9,278
3,022
0
4,284
4,852
36,468
0
L
Cerberus
5,906
438
0
2,650
28,246
34,214
0
7,682
20,564
20,220
0
L
Fenrir
isanami
Fenrir
13,445
3,864
0
2,023
24,381
13,049
0
7,038
16,755
372
29,504
L
Guan Yu
kalzooooone
Guan Yu
1,734
527
530
662
12,597
11,714
0
3,395
7,953
0
10,849
L
Olorun
16,602
8,682
1,000
4,266
20,263
6,742
0
5,623
14,640
74,819
0
W
Cupid
pupajupa
Cupid
14,237
9,587
372
1,552
6,687
2,654
0
2,904
3,754
0
25,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,848
Gold Earned
68,234
273
Minions Killed
234
5
Camps Cleared
10
966,522
Distance Traveled
1,046,487
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,245
1,270
104
9
1
186,171
0
W
Bastet
14,908
1,242
11
1
6
252,624
0
L
Charybdis
12,146
1,012
53
4
2
202,315
0
W
Jormungandr
13,310
1,109
35
3
0
217,210
0
W
Nu Wa
11,915
993
50
4
0
171,187
0
L
Cerberus
11,145
929
35
3
0
177,859
0
L
Fenrir
12,417
1,035
22
2
2
233,441
1
L
Guan Yu
10,230
853
23
2
0
159,023
1
L
Olorun
11,910
993
140
12
1
193,884
3
W
Cupid
12,856
1,071
34
3
3
219,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role