Player Matchup

Shiva
Shiva
DarkEmeritusiii
Shiva
Level 98
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 90L
1,456 Elo+
Solo
Merlin
Merlin
Sameerufu
Merlin
Level 124
God Stats
4W - 5L
1,586 SR
Queue Stats
116W - 127L
1,461 Elo+
Solo
Anhur
Anhur
Varannus
Anhur
Level 149
God Stats
7W - 11L
1,802 SR
Queue Stats
49W - 56L
1,565 Elo+
Solo
Team Averages
Level 124
1,629 SR
1,494 Elo+

VS

Team Averages
Level 110
1,646 SR
1,627 Elo+
Merlin
Merlin
Deku_Rian
Merlin
Level 67
God Stats
1W - 0L
1,828 SR
Queue Stats
26W - 23L
1,531 Elo+
Party 1
Loki
Loki
VictorHugo12321
Loki
Level 155
God Stats
2W - 1L
1,711 SR
Queue Stats
14W - 11L
1,515 Elo+
Party 1
Atlas
Atlas
mmk28071807
Atlas
Level 109
God Stats
2W - 0L
1,400 SR
Queue Stats
23W - 15L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
8,854
632
4,363
8,101
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Sameerufu
Merlin
15
1 / 7 / 6
9,935
710
8,757
12,543
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Varannus
Anhur
13
3 / 7 / 4
9,724
695
8,857
12,404
3,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deku_Rian
Merlin
16
4 / 5 / 7
10,219
730
9,862
9,658
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
9 / 2 / 5
10,745
768
11,363
8,838
3,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 10
10,234
731
7,341
16,981
17,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
8
Kills
17
17
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
Merlin
Deku_Rian
Merlin
4
5
7
1.5
L
Merlin
Sameerufu
Merlin
1
7
6
0.57
L
Anhur
Varannus
Anhur
3
7
4
0.71
W
9
2
5
5.75
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,977
Damage
28,566
33,048
Taken
35,477
14,493
Mitigated
24,872
2,948
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,363
1,403
0
520
8,101
6,404
105
3,741
4,230
0
9,302
W
Merlin
Deku_Rian
Merlin
9,862
842
0
1,307
9,658
3,187
180
4,108
5,550
40,052
0
L
Merlin
Sameerufu
Merlin
8,757
531
0
1,209
12,543
4,187
0
6,029
6,159
40,557
0
L
Anhur
Varannus
Anhur
8,857
5,012
0
1,219
12,404
3,902
528
7,563
4,564
0
30,163
W
11,363
3,417
0
2,501
8,838
3,953
2,238
1,754
7,084
0
37,476
W
7,341
2,608
195
3,343
16,981
17,732
210
3,544
12,705
28,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,513
Gold Earned
31,198
131
Minions Killed
148
4
Camps Cleared
9
586,764
Distance Traveled
788,856
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,854
632
4
0
0
158,118
1
W
Merlin
10,219
730
68
5
4
244,331
4
L
Merlin
9,935
710
66
5
2
227,551
4
L
Anhur
9,724
695
61
4
2
201,095
4
W
Loki
10,745
768
45
3
4
279,613
2
W
Atlas
10,234
731
35
3
1
264,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role