Player Matchup

Bacchus
Bacchus
Gunner12344
Bacchus
Level 109
God Stats
28W - 23L
1,713 SR
Queue Stats
414W - 408L
1,575 Elo+
Solo
Medusa
Medusa
I HOT N BEEFY I
Medusa
Level 144
God Stats
2W - 0L
1,891 SR
Queue Stats
85W - 89L
1,508 Elo+
Solo
Hades
Hades
Th3Dutchie
Hades
Level 154
God Stats
5W - 4L
1,771 SR
Queue Stats
173W - 185L
1,592 Elo+
Solo
Cliodhna
Cliodhna
Zenith-Flamingo
Cliodhna
Level 125
God Stats
8W - 5L
1,650 SR
Queue Stats
220W - 215L
1,662 Elo+
Party 1
He Bo
He Bo
abcvo
He Bo
Level 103
God Stats
10W - 9L
1,623 SR
Queue Stats
381W - 370L
1,478 Elo+
Party 1
Team Averages
Level 127
1,729 SR
1,563 Elo+

VS

Team Averages
Level 134
1,533 SR
1,558 Elo+
King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RapidColt_Nation
Cthulhu
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 28L
1,573 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zeros_revolution
Tsukuyomi
Level 149
God Stats
2W - 3L
1,751 SR
Queue Stats
225W - 227L
1,610 Elo+
Party 2
Ra
Ra
fabribaldi87
Ra
Level 121
God Stats
2W - 3L
1,624 SR
Queue Stats
119W - 120L
1,532 Elo+
Solo
Cupid
Cupid
lordchris202
Cupid
Level 155
God Stats
7W - 10L
1,288 SR
Queue Stats
97W - 91L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gunner12344
Bacchus
13
2 / 2 / 10
7,833
490
5,700
11,826
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 2 / 5
10,264
642
10,037
10,711
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
16
3 / 1 / 3
9,860
616
8,557
14,968
11,548
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
15
5 / 2 / 10
9,268
579
8,149
9,990
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
abcvo
He Bo
15
3 / 3 / 4
8,939
559
4,899
6,137
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 3 / 1
7,372
461
6,995
13,935
9,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 4
6,465
404
5,982
13,837
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
12
2 / 6 / 3
7,173
448
6,328
12,095
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
4 / 3 / 2
8,342
521
3,149
5,670
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 3
7,692
481
6,605
8,138
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
21
Kills
9
10
Deaths
21
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
1
0.17
W
Bacchus
Gunner12344
Bacchus
2
2
10
3.5
W
8
2
5
5.25
L
0
6
4
0.33
W
Hades
3
1
3
4.5
W
Cliodhna
5
2
10
5
L
Tsukuyomi
2
6
3
0.58
W
He Bo
abcvo
He Bo
3
3
4
1.67
L
4
3
2
1.67
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,342
Damage
29,059
53,632
Taken
53,675
29,570
Mitigated
24,093
22,451
Healing
11,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,995
1,124
0
1,906
13,935
9,515
0
7,296
6,639
0
53,057
W
Bacchus
Gunner12344
Bacchus
5,700
859
474
3,498
11,826
9,442
0
3,524
8,302
31,209
0
W
10,037
3,927
0
3,826
10,711
3,276
725
2,378
8,333
0
68,858
L
5,982
761
418
2,316
13,837
7,752
0
4,073
9,764
21,033
0
W
Hades
8,557
1,780
448
10,631
14,968
11,548
243
302
14,666
68,869
0
W
Cliodhna
8,149
532
0
2,322
9,990
3,432
29
1,353
8,637
0
58,355
L
Tsukuyomi
6,328
1,331
0
3,028
12,095
3,305
0
3,969
8,126
0
45,452
W
He Bo
abcvo
He Bo
4,899
123
0
1,252
6,137
1,872
75
1,574
4,563
58,267
0
L
3,149
362
434
1,048
5,670
1,831
0
1,998
3,672
55,034
0
L
6,605
3,080
80
2,100
8,138
1,690
0
1,820
6,318
0
38,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,164
Gold Earned
37,044
537
Minions Killed
429
0
Camps Cleared
0
1,543,798
Distance Traveled
1,478,530
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,372
461
115
7
0
275,452
2
W
Bacchus
7,833
490
46
3
0
321,444
2
W
Medusa
10,264
642
111
7
0
288,011
4
L
Cthulhu
6,465
404
28
2
0
270,216
3
W
Hades
9,860
616
159
10
0
273,086
2
W
Cliodhna
9,268
579
115
7
0
359,410
7
L
Tsukuyomi
7,173
448
79
5
0
334,715
3
W
He Bo
8,939
559
106
7
0
301,847
4
L
Ra
8,342
521
131
8
0
311,126
4
L
Cupid
7,692
481
76
5
0
287,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role