Player Matchup

Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
LennertOnichan
Nox
Level 63
God Stats
0W - 3L
1,256 SR
Queue Stats
13W - 24L
1,302 Elo+
Party 1
Fenrir
Fenrir
aseni
Fenrir
Level 18
God Stats
7W - 5L
1,639 SR
Queue Stats
19W - 32L
1,291 Elo+
Party 1
Team Averages
Level 49
1,465 SR
1,364 Elo+

VS

Team Averages
Level 105
1,622 SR
1,402 Elo+
Thoth
Thoth
Mulstrom
Thoth
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,093 Elo+
Solo
Izanami
Izanami
clebethrot
Izanami
Level 70
God Stats
9W - 8L
1,500 SR
Queue Stats
115W - 114L
1,532 Elo+
Solo
Da Ji
Da Ji
ruliodelatess
Da Ji
Level 159
God Stats
3W - 4L
1,867 SR
Queue Stats
128W - 125L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 7 / 0
6,979
582
1,423
8,859
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 1 / 0
6,956
580
2,408
3,717
1,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
aseni
Fenrir
10
0 / 2 / 0
7,211
601
1,432
11,067
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Mulstrom
Thoth
13
3 / 0 / 7
8,630
719
8,165
1,728
675
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
clebethrot
Izanami
14
5 / 0 / 4
9,236
770
7,511
3,846
1,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 0 / 8
9,354
780
5,686
7,261
7,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
7
0
0
L
0
1
0
0
W
Thoth
Mulstrom
Thoth
3
0
7
6.5
L
Fenrir
aseni
Fenrir
0
2
0
0
W
Izanami
clebethrot
Izanami
5
0
4
7
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,263
Damage
21,362
23,643
Taken
12,835
13,160
Mitigated
9,602
2,243
Healing
4,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,423
648
0
24
8,859
2,920
0
3,227
5,632
0
28,755
L
2,408
250
0
585
3,717
1,090
0
1,032
2,685
21,922
0
W
Thoth
Mulstrom
Thoth
8,165
86
0
1,102
1,728
675
510
377
1,351
33,772
0
L
Fenrir
aseni
Fenrir
1,432
313
0
1,634
11,067
9,150
0
4,300
6,767
0
3,162
W
Izanami
clebethrot
Izanami
7,511
3,688
0
534
3,846
1,558
2,197
717
3,129
0
44,788
W
5,686
833
0
2,422
7,261
7,369
0
1,580
5,681
0
14,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,146
Gold Earned
27,220
110
Minions Killed
153
3
Camps Cleared
8
656,460
Distance Traveled
624,622
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,979
582
60
5
1
189,515
3
L
Nox
6,956
580
42
4
1
220,681
4
W
Thoth
8,630
719
56
5
3
217,262
3
L
Fenrir
7,211
601
8
1
1
246,264
0
W
Izanami
9,236
770
81
7
4
214,182
5
W
Da Ji
9,354
780
16
1
1
193,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role