Player Matchup

Mercury
Mercury
AshBlossom
Mercury
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 34L
1,634 Elo+
Party 1
Cthulhu
Cthulhu
BaumiBaumEnzym
Cthulhu
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 38L
1,604 Elo+
Party 1
Agni
Agni
Vaasreloaded
Agni
Level 133
God Stats
20W - 11L
1,617 SR
Queue Stats
72W - 34L
1,665 Elo+
Party 1
Team Averages
Level 127
1,539 SR
1,634 Elo+

VS

Team Averages
Level 126
1,420 SR
1,364 Elo+
Shiva
Shiva
KomissarUchtrup
Shiva
Level 145
God Stats
6W - 4L
1,554 SR
Queue Stats
19W - 20L
1,451 Elo+
Solo
Tiamat
Tiamat
TNS Leeroy
Tiamat
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,138 Elo+
Solo
Hou Yi
Hou Yi
rexy6911
Hou Yi
Level 155
God Stats
0W - 2L
1,206 SR
Queue Stats
117W - 98L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AshBlossom
Mercury
14
5 / 6 / 4
9,257
771
4,353
8,743
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 10
9,462
789
5,186
14,074
15,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
9 / 3 / 5
10,221
852
22,427
9,899
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 7
8,157
680
6,893
13,057
11,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
TNS Leeroy
Tiamat
13
4 / 7 / 7
9,261
772
9,992
13,287
7,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
rexy6911
Hou Yi
13
6 / 5 / 4
9,771
814
9,587
12,933
4,417
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
16
Kills
12
12
Deaths
16
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
AshBlossom
Mercury
5
6
4
1.17
W
2
3
10
2.33
L
2
4
7
1.38
L
Tiamat
TNS Leeroy
Tiamat
4
7
7
1.07
W
9
3
5
3.83
L
Hou Yi
rexy6911
Hou Yi
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
26,472
32,716
Taken
39,277
22,828
Mitigated
23,765
4,402
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AshBlossom
Mercury
4,353
1,465
0
291
8,743
3,689
0
2,402
6,341
0
18,416
W
5,186
355
645
2,306
14,074
15,272
28
5,021
9,053
12,185
0
L
6,893
912
1,709
2,447
13,057
11,502
0
9,591
3,115
0
21,965
L
Tiamat
TNS Leeroy
Tiamat
9,992
835
439
2,269
13,287
7,846
0
8,681
4,264
25,751
0
W
22,427
2,314
106
1,054
9,899
3,867
221
2,705
7,194
46,836
0
L
Hou Yi
rexy6911
Hou Yi
9,587
2,282
0
620
12,933
4,417
655
8,988
3,519
0
31,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,940
Gold Earned
27,189
120
Minions Killed
120
3
Camps Cleared
6
697,764
Distance Traveled
611,784
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,257
771
25
2
1
242,549
2
W
Cthulhu
9,462
789
27
2
1
232,188
2
L
Shiva
8,157
680
25
2
0
217,899
2
L
Tiamat
9,261
772
43
4
3
193,478
0
W
Agni
10,221
852
68
6
1
223,027
3
L
Hou Yi
9,771
814
52
4
3
200,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role