Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DEATHWISH169
Cliodhna
Level 160
God Stats
5W - 1L
1,813 SR
Queue Stats
227W - 205L
1,627 Elo+
Party 1
Pele
Pele
Lord Nayrb
Pele
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 108L
1,593 Elo+
Party 1
Hercules
Hercules
llaazzyyboy
Hercules
Level 89
God Stats
5W - 1L
1,810 SR
Queue Stats
227W - 230L
1,621 Elo+
Solo
Team Averages
Level 140
1,625 SR
1,568 Elo+

VS

Team Averages
Level 134
1,480 SR
1,564 Elo+
Fenrir
Fenrir
Poseidon
Fenrir
Level 160
God Stats
2W - 2L
1,373 SR
Queue Stats
214W - 209L
1,576 Elo+
Solo
Sobek
Sobek
QueenDiz
Sobek
Level 160
God Stats
9W - 6L
1,483 SR
Queue Stats
676W - 708L
1,575 Elo+
Solo
Ares
Ares
TheForgedFox
Ares
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 26L
1,505 Elo+
Solo
Janus
Janus
directpro
Janus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,569 Elo+
Solo
Atlas
Atlas
xgunnx
Atlas
Level 155
God Stats
2W - 2L
1,544 SR
Queue Stats
268W - 281L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
11 / 3 / 12
12,479
960
22,962
13,914
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
 
Osiris
17
2 / 5 / 19
10,014
770
9,729
16,388
24,225
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
DEATHWISH169
Cliodhna
19
8 / 5 / 12
11,512
886
14,154
12,218
7,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 3 / 10
10,329
795
8,178
13,060
6,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
llaazzyyboy
Hercules
17
3 / 6 / 18
10,567
813
10,211
20,983
28,561
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Poseidon
Fenrir
19
11 / 7 / 6
11,603
893
14,205
15,978
14,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
QueenDiz
Sobek
15
1 / 6 / 14
9,406
724
5,232
12,750
16,164
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 6 / 13
9,860
758
10,724
16,916
16,256
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
directpro
Janus
18
4 / 6 / 12
10,909
839
15,758
9,474
4,745
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
xgunnx
Atlas
18
1 / 4 / 14
10,381
799
10,657
18,081
26,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
81
29
Kills
22
22
Deaths
29
71
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
12
5.67
W
Osiris
 
Osiris
2
5
19
2.3
W
Cliodhna
DEATHWISH169
Cliodhna
8
5
12
2.8
W
5
3
10
3.33
L
Fenrir
Poseidon
Fenrir
11
7
6
2
L
Sobek
QueenDiz
Sobek
1
6
14
1.33
L
5
6
13
1.92
L
Janus
directpro
Janus
4
6
12
1.67
W
Hercules
llaazzyyboy
Hercules
3
6
18
2
L
Atlas
xgunnx
Atlas
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,234
Damage
56,576
76,563
Taken
73,199
73,435
Mitigated
78,269
27,979
Healing
14,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,962
8,842
718
7,578
13,914
6,546
4,843
8,773
5,077
49,882
4,259
W
Osiris
 
Osiris
9,729
2,379
1,411
2,123
16,388
24,225
263
9,735
6,532
0
18,282
W
Cliodhna
DEATHWISH169
Cliodhna
14,154
1,183
848
3,003
12,218
7,862
407
6,897
5,023
0
26,820
W
8,178
1,604
543
5,526
13,060
6,241
874
8,425
4,592
0
22,395
L
Fenrir
Poseidon
Fenrir
14,205
3,713
124
1,334
15,978
14,665
1,000
4,552
11,323
0
21,225
L
Sobek
QueenDiz
Sobek
5,232
356
1,003
1,351
12,750
16,164
146
3,399
9,212
11,824
0
L
10,724
130
743
2,481
16,916
16,256
0
4,787
11,942
12,651
0
L
Janus
directpro
Janus
15,758
533
887
348
9,474
4,745
1,385
1,900
7,456
37,938
0
W
Hercules
llaazzyyboy
Hercules
10,211
2,252
0
6,229
20,983
28,561
201
8,541
12,242
0
14,889
L
Atlas
xgunnx
Atlas
10,657
3,712
2,237
3,970
18,081
26,439
455
5,921
11,906
27,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,901
Gold Earned
52,159
157
Minions Killed
125
0
Camps Cleared
0
1,156,615
Distance Traveled
1,227,419
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,479
960
73
6
0
222,606
2
W
Osiris
10,014
770
12
1
0
255,170
0
W
Cliodhna
11,512
886
33
3
0
230,598
3
W
Pele
10,329
795
36
3
0
226,909
0
L
Fenrir
11,603
893
22
2
0
228,856
1
L
Sobek
9,406
724
4
0
0
241,464
0
L
Ares
9,860
758
4
0
0
246,097
0
L
Janus
10,909
839
71
5
0
258,154
1
W
Hercules
10,567
813
3
0
0
221,332
0
L
Atlas
10,381
799
24
2
0
252,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role