Player Matchup

Ymir
Ymir
Czerqh
Ymir
Level 124
God Stats
9W - 7L
1,539 SR
Queue Stats
91W - 92L
1,480 Elo+
Party 3
Hades
Hades
Egirl mercy8077
Hades
Level 42
God Stats
0W - 1L
1,299 SR
Queue Stats
77W - 71L
1,499 Elo+
Party 2
Charybdis
Charybdis
LeRoiArouf04
Charybdis
Level 42
God Stats
2W - 3L
1,375 SR
Queue Stats
79W - 88L
1,456 Elo+
Party 3
Da Ji
Da Ji
OutgoingImp0933
Da Ji
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 43L
1,516 Elo+
Party 2
Cliodhna
Cliodhna
Snymies85
Cliodhna
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 84L
1,379 Elo+
Solo
Team Averages
Level 68
1,443 SR
1,466 Elo+

VS

Team Averages
Level 83
1,453 SR
1,529 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ISKYPIEA
Baron Samedi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,518 Elo+
Party 1
Thor
Thor
Someồne
Thor
Level 112
God Stats
10W - 11L
1,542 SR
Queue Stats
313W - 224L
1,635 Elo+
Party 1
Jormungandr
Jormungandr
gaming-Por
Jormungandr
Level 91
God Stats
2W - 7L
1,224 SR
Queue Stats
242W - 250L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Czerqh
Ymir
11
2 / 4 / 2
7,092
546
2,595
11,169
5,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 9 / 1
6,600
508
6,360
13,333
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
LeRoiArouf04
Charybdis
11
2 / 5 / 2
6,670
513
7,252
8,510
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 0
6,257
481
3,057
11,198
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
Snymies85
Cliodhna
11
0 / 6 / 0
6,778
521
5,510
12,161
5,563
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 3 / 3
8,292
638
9,552
8,779
2,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
 
Cabrakan
12
4 / 2 / 11
7,807
601
6,844
12,456
11,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
ISKYPIEA
Baron Samedi
13
2 / 2 / 10
7,640
588
6,863
7,699
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
16
15 / 0 / 6
9,704
746
11,927
6,829
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
gaming-Por
Jormungandr
13
2 / 0 / 3
8,062
620
6,147
9,165
6,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
7
Kills
30
30
Deaths
7
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
3
3
2.83
W
Cabrakan
 
Cabrakan
4
2
11
4.75
L
Ymir
Czerqh
Ymir
2
4
2
0.75
L
2
9
1
0.28
W
Baron Samedi
ISKYPIEA
Baron Samedi
2
2
10
3.5
L
Charybdis
LeRoiArouf04
Charybdis
2
5
2
0.6
L
1
6
0
0.17
L
Cliodhna
Snymies85
Cliodhna
0
6
0
0
W
Thor
15
0
6
18
W
Jormungandr
gaming-Por
Jormungandr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,774
Damage
41,333
56,371
Taken
44,928
20,716
Mitigated
25,988
12,038
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,552
3,830
0
3,360
8,779
2,625
1,296
1,113
7,666
0
51,773
W
Cabrakan
 
Cabrakan
6,844
999
0
2,308
12,456
11,187
42
2,499
9,957
18,746
6,242
L
Ymir
Czerqh
Ymir
2,595
811
0
1,468
11,169
5,075
0
1,531
9,638
24,733
0
L
6,360
483
0
2,439
13,333
4,945
0
7,412
5,543
30,124
0
W
Baron Samedi
ISKYPIEA
Baron Samedi
6,863
762
379
2,747
7,699
3,319
0
3,306
4,393
42,618
0
L
Charybdis
LeRoiArouf04
Charybdis
7,252
4,778
0
2,193
8,510
1,623
195
1,809
6,655
0
34,381
L
3,057
457
0
3,070
11,198
3,510
0
3,190
7,925
0
36,514
L
Cliodhna
Snymies85
Cliodhna
5,510
789
0
2,868
12,161
5,563
0
4,914
7,227
0
43,551
W
Thor
11,927
4,429
0
1,170
6,829
2,537
0
1,384
5,445
0
65,239
W
Jormungandr
gaming-Por
Jormungandr
6,147
2,294
0
3,983
9,165
6,320
642
653
8,512
44,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,397
Gold Earned
41,505
318
Minions Killed
425
0
Camps Cleared
0
1,220,181
Distance Traveled
1,246,871
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,292
638
84
6
0
215,107
2
W
Cabrakan
7,807
601
42
3
0
260,371
0
L
Ymir
7,092
546
35
3
0
253,853
2
L
Hades
6,600
508
59
5
0
227,093
0
W
Baron Samedi
7,640
588
84
6
0
251,068
6
L
Charybdis
6,670
513
71
5
0
212,197
3
L
Da Ji
6,257
481
63
5
0
275,596
0
L
Cliodhna
6,778
521
90
7
0
251,442
3
W
Thor
9,704
746
109
8
0
289,480
0
W
Jormungandr
8,062
620
106
8
0
230,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role