Player Matchup

Fenrir
Fenrir
DeadlyHolloW505
Fenrir
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
341W - 369L
1,504 Elo+
Solo
Rama
Rama
Lucxry
Rama
Level 87
God Stats
2W - 1L
1,812 SR
Queue Stats
251W - 133L
1,711 Elo+
Party 3
Ymir
Ymir
M0B4_T0XlC_
Ymir
Level 12
God Stats
4W - 3L
1,455 SR
Queue Stats
95W - 64L
1,544 Elo+
Party 2
Zhong Kui
Zhong Kui
M0B4_TROLL
Zhong Kui
Level 146
God Stats
7W - 4L
1,691 SR
Queue Stats
195W - 143L
1,545 Elo+
Party 2
Freya
Freya
SupportAri
Freya
Level 48
God Stats
5W - 0L
1,862 SR
Queue Stats
310W - 118L
1,728 Elo+
Party 3
Team Averages
Level 68
1,664 SR
1,606 Elo+

VS

Team Averages
Level 50
1,437 SR
1,410 Elo+
Janus
Janus
DruugsBunny
Janus
Level 109
God Stats
3W - 6L
1,664 SR
Queue Stats
54W - 53L
1,612 Elo+
Party 1
Apollo
Apollo
Llonchh
Apollo
Level 123
God Stats
1W - 2L
1,191 SR
Queue Stats
33W - 45L
1,477 Elo+
Party 1
Atlas
Atlas
Manu_albalate
Atlas
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 1
Medusa
Medusa
picajuelo04
Medusa
Level 5
God Stats
0W - 3L
1,332 SR
Queue Stats
0W - 4L
1,170 Elo+
Party 1
Ymir
Ymir
pollete_albalate
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 6
11,897
661
10,650
12,423
7,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
Lucxry
Rama
19
13 / 0 / 6
12,218
679
17,584
13,064
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 2 / 15
10,619
590
6,874
16,448
17,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
M0B4_TROLL
Zhong Kui
17
6 / 0 / 6
11,408
634
11,329
12,401
12,036
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
18
3 / 3 / 3
11,578
643
6,863
12,905
4,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,067
504
7,887
9,487
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Llonchh
Apollo
16
4 / 4 / 2
9,508
528
13,066
13,970
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 8 / 1
6,780
377
3,581
17,293
12,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
11
1 / 9 / 0
6,728
374
4,714
11,696
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 10 / 1
6,466
359
2,066
16,334
8,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
35
Kills
8
8
Deaths
36
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
3
6
4.33
L
3
5
1
0.7
L
Apollo
Llonchh
Apollo
4
4
2
1.25
W
Rama
Lucxry
Rama
13
0
6
16
W
3
2
15
5.25
W
Zhong Kui
M0B4_TROLL
Zhong Kui
6
0
6
9
L
0
8
1
0.06
W
Freya
3
3
3
1.5
L
Medusa
1
9
0
0.11
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,300
Damage
31,314
67,241
Taken
68,780
46,470
Mitigated
33,437
32,619
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,650
1,937
0
6,370
12,423
7,636
593
1,221
11,083
0
78,953
L
7,887
661
84
1,146
9,487
2,655
0
4,022
5,465
61,848
0
L
Apollo
Llonchh
Apollo
13,066
8,833
0
2,141
13,970
5,444
0
6,780
7,190
0
65,828
W
Rama
Lucxry
Rama
17,584
13,507
0
7,957
13,064
5,248
5,496
2,494
10,500
0
109,057
W
6,874
569
193
3,028
16,448
17,302
492
3,868
12,339
36,824
3,520
W
Zhong Kui
M0B4_TROLL
Zhong Kui
11,329
1,744
64
7,976
12,401
12,036
1,670
1,463
10,709
64,716
0
L
3,581
636
0
1,348
17,293
12,999
0
3,327
13,966
16,839
0
W
Freya
6,863
2,869
0
7,031
12,905
4,248
464
3,587
9,076
87,673
0
L
Medusa
4,714
2,587
0
1,103
11,696
3,482
0
2,007
9,689
0
35,416
L
2,066
321
0
312
16,334
8,857
80
8,854
7,480
16,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,720
Gold Earned
38,549
589
Minions Killed
386
0
Camps Cleared
0
1,571,868
Distance Traveled
1,651,235
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,897
661
118
7
0
397,969
6
L
Janus
9,067
504
123
7
0
344,448
5
L
Apollo
9,508
528
132
7
0
358,954
0
W
Rama
12,218
679
169
9
0
323,190
2
W
Ymir
10,619
590
60
3
0
293,046
4
W
Zhong Kui
11,408
634
108
6
0
237,534
4
L
Atlas
6,780
377
30
2
0
325,773
0
W
Freya
11,578
643
134
7
0
320,129
4
L
Medusa
6,728
374
68
4
0
314,175
2
L
Ymir
6,466
359
33
2
0
307,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role