Player Matchup

Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LunaNLR
Scylla
Level 107
God Stats
8W - 7L
1,640 SR
Queue Stats
445W - 379L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
Moonlight230
Kukulkan
Level 43
God Stats
5W - 5L
1,744 SR
Queue Stats
455W - 391L
1,493 Elo+
Party 1
Rama
Rama
Polo49ers
Rama
Level 124
God Stats
7W - 3L
1,858 SR
Queue Stats
250W - 269L
1,468 Elo+
Solo
Ares
Ares
Taikaponi
Ares
Level 118
God Stats
2W - 2L
1,116 SR
Queue Stats
233W - 211L
1,494 Elo+
Solo
Team Averages
Level 102
1,572 SR
1,489 Elo+

VS

Team Averages
Level 75
1,451 SR
1,524 Elo+
Ganesha
Ganesha
BongBellyBacchus
Ganesha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,558 Elo+
Party 2
Charybdis
Charybdis
Chronís
Charybdis
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 17L
1,558 Elo+
Party 2
Cliodhna
Cliodhna
DokKot
Cliodhna
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 136L
1,525 Elo+
Solo
Chaac
Chaac
ScottishCamz
Chaac
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,558 Elo+
Party 2
Neith
Neith
ThirstyForAHunk
Neith
Level 25
God Stats
0W - 3L
1,255 SR
Queue Stats
66W - 73L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
9 / 2 / 17
12,386
826
17,657
12,765
6,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
LunaNLR
Scylla
20
7 / 4 / 17
12,510
834
24,711
10,199
3,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Moonlight230
Kukulkan
19
5 / 4 / 12
11,843
790
17,032
15,368
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
19
5 / 5 / 14
12,159
811
13,720
9,813
4,221
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
19
4 / 5 / 20
11,705
780
9,124
23,989
35,645
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 15
9,536
636
11,974
20,636
19,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Chronís
Charybdis
18
3 / 6 / 5
10,385
692
6,285
14,376
6,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
DokKot
Cliodhna
18
6 / 6 / 10
11,355
757
13,300
17,064
7,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

19
7 / 5 / 11
11,449
763
13,540
24,422
25,480
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 4 / 13
10,695
713
20,148
16,451
7,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
74
30
Kills
20
20
Deaths
30
80
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
2
17
8.75
L
0
9
15
0.83
L
Charybdis
Chronís
Charybdis
3
6
5
0.92
L
Cliodhna
DokKot
Cliodhna
6
6
10
1.83
W
Scylla
LunaNLR
Scylla
7
4
17
3.88
W
Kukulkan
Moonlight230
Kukulkan
5
4
12
2.75
W
Rama
5
5
14
2.4
L
7
5
11
2.5
W
Ares
4
5
20
2.8
L
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,244
Damage
65,247
72,134
Taken
92,949
57,448
Mitigated
67,895
22,751
Healing
32,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,657
7,751
2,677
4,658
12,765
6,272
2,981
2,154
10,611
0
41,811
L
11,974
532
1,773
2,734
20,636
19,897
331
13,522
7,114
30,161
0
L
Charybdis
Chronís
Charybdis
6,285
2,590
941
2,550
14,376
6,828
96
8,604
5,772
0
23,361
L
Cliodhna
DokKot
Cliodhna
13,300
684
1,278
5,049
17,064
7,914
0
9,354
7,710
0
19,965
W
Scylla
LunaNLR
Scylla
24,711
867
1,657
2,158
10,199
3,880
1,546
1,856
8,343
48,789
0
W
Kukulkan
Moonlight230
Kukulkan
17,032
601
966
4,095
15,368
7,430
350
1,989
13,379
41,847
0
W
Rama
13,720
7,832
1,587
1,096
9,813
4,221
192
1,539
8,274
0
19,261
L
13,540
1,908
1,351
9,165
24,422
25,480
406
12,136
12,286
0
28,506
W
Ares
9,124
49
509
3,348
23,989
35,645
347
4,436
19,553
13,911
0
L
20,148
5,337
1,924
5,281
16,451
7,776
654
7,251
9,200
0
36,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,603
Gold Earned
53,420
174
Minions Killed
160
0
Camps Cleared
0
1,348,883
Distance Traveled
1,303,163
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,386
826
48
3
0
299,895
1
L
Ganesha
9,536
636
0
0
0
246,250
1
L
Charybdis
10,385
692
47
3
0
243,997
1
L
Cliodhna
11,355
757
22
1
0
293,578
0
W
Scylla
12,510
834
58
4
0
288,418
0
W
Kukulkan
11,843
790
50
3
0
291,822
0
W
Rama
12,159
811
11
1
0
222,257
0
L
Chaac
11,449
763
48
3
0
264,942
0
W
Ares
11,705
780
7
0
0
246,491
1
L
Neith
10,695
713
43
3
0
254,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role