Player Matchup

Charybdis
Charybdis
Condus
Charybdis
Level 64
God Stats
8W - 14L
1,422 SR
Queue Stats
74W - 86L
1,500 Elo+
Party 3
Da Ji
Da Ji
HystericEric
Da Ji
Level 102
God Stats
7W - 5L
1,647 SR
Queue Stats
50W - 45L
1,468 Elo+
Party 3
Ganesha
Ganesha
Muuna
Ganesha
Level 33
God Stats
38W - 28L
1,410 SR
Queue Stats
60W - 68L
1,254 Elo+
Solo
Achilles
Achilles
dragonknight300
Achilles
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
x_deathbaby_x
Merlin
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
318W - 380L
1,369 Elo+
Party 1
Team Averages
Level 71
1,496 SR
1,418 Elo+

VS

Team Averages
Level 62
1,533 SR
1,393 Elo+
Hachiman
Hachiman
CaPNCLuTcHxx
Hachiman
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
442W - 463L
1,276 Elo+
Party 2
Baron Samedi
Baron Samedi
Krækēn
Baron Samedi
Level 111
God Stats
15W - 12L
1,574 SR
Queue Stats
138W - 133L
1,506 Elo+
Party 4
Sol
Sol
LivKitten420
Sol
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 27L
1,194 Elo+
Party 2
Bacchus
Bacchus
MoonshineBacchus
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 4
Set
Set
sinperlego
Set
Level 102
God Stats
9W - 14L
1,592 SR
Queue Stats
107W - 111L
1,490 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Condus
Charybdis
13
6 / 5 / 1
8,238
549
7,530
11,796
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 2 / 1
8,084
539
4,441
9,295
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
Muuna
Ganesha
11
0 / 4 / 5
6,174
412
3,349
10,047
8,370
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
1
0 / 0 / 0
4,489
299
0
0
0
12
3 / 4 / 0
7,391
493
7,421
7,703
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CaPNCLuTcHxx
Hachiman
12
3 / 4 / 2
7,613
508
6,065
9,995
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Krækēn
Baron Samedi
14
5 / 1 / 7
8,983
599
9,027
9,738
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 2
7,905
527
4,453
8,599
2,281
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 3
7,093
473
2,413
6,885
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 3 / 4
9,486
632
6,384
13,484
6,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
13
Kills
15
15
Deaths
13
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CaPNCLuTcHxx
Hachiman
3
4
2
1
L
Charybdis
Condus
Charybdis
6
5
1
1.3
L
4
2
1
2.25
W
Baron Samedi
Krækēn
Baron Samedi
5
1
7
8.5
W
0
3
2
0.33
W
0
2
3
0.75
L
Ganesha
Muuna
Ganesha
0
4
5
0.63
L
Achilles
0
0
0
0
W
7
3
4
3
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,741
Damage
28,342
38,841
Taken
48,701
17,875
Mitigated
26,525
6,970
Healing
21,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CaPNCLuTcHxx
Hachiman
6,065
2,394
0
3,233
9,995
2,107
842
1,394
8,601
0
36,561
L
Charybdis
Condus
Charybdis
7,530
4,627
0
3,899
11,796
3,447
2,189
4,347
7,449
0
44,899
L
4,441
999
0
338
9,295
3,454
0
2,289
6,864
0
49,665
W
Baron Samedi
Krækēn
Baron Samedi
9,027
596
1,076
5,267
9,738
8,078
433
1,702
8,036
43,315
0
W
4,453
1,253
0
2,570
8,599
2,281
2,448
4,266
4,333
48,809
0
W
2,413
174
0
1,435
6,885
7,123
1,321
967
5,918
19,277
0
L
Ganesha
Muuna
Ganesha
3,349
97
142
2,089
10,047
8,370
121
4,851
5,106
20,154
0
L
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
6,384
2,878
270
7,469
13,484
6,936
0
2,441
11,043
0
56,140
L
7,421
298
0
502
7,703
2,604
0
3,915
3,529
38,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,376
Gold Earned
41,080
275
Minions Killed
361
0
Camps Cleared
0
1,071,760
Distance Traveled
1,346,767
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,613
508
69
5
0
264,813
8
L
Charybdis
8,238
549
112
7
0
267,376
5
L
Da Ji
8,084
539
93
6
0
293,163
0
W
Baron Samedi
8,983
599
61
4
0
288,052
2
W
Sol
7,905
527
92
6
0
245,600
4
W
Bacchus
7,093
473
30
2
0
232,249
3
L
Ganesha
6,174
412
5
0
0
254,804
4
L
Achilles
4,489
299
0
0
0
2,434
0
W
Set
9,486
632
109
7
0
316,053
3
L
Merlin
7,391
493
65
4
0
253,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role