Player Matchup

Anhur
Anhur
Gold V
Hawk111
Anhur
Gold V
Level 128
God Stats
17W - 38L
1,345 SR
Queue Stats
275W - 478L
1,458 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Mingas
Gilgamesh
Gold III
Level 160
God Stats
9W - 13L
1,546 SR
Queue Stats
40W - 51L
1,678 MMR
Party 1
Nox
Nox
Silver I
alldaystroke
Nox
Silver I
Level 98
God Stats
0W - 1L
1,596 SR
Queue Stats
16W - 17L
1,563 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,496 SR
1,567 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,500 SR
1,500 MMR
Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
 
Scylla
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hawk111
Anhur
9
0 / 5 / 2
6,082
608
3,788
10,519
4,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Mingas
Gilgamesh
11
2 / 5 / 1
7,454
745
7,037
14,038
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 5 / 1
6,770
677
7,723
9,235
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ThothSolAtlasAh Muzen CabBastet

VS

Bans
GebNeithAresHou YiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
11 / 0 / 4
9,924
992
14,197
9,650
3,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
 
Sobek
12
1 / 1 / 13
8,586
859
4,421
12,283
12,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
 
Scylla
12
3 / 2 / 11
8,089
809
10,720
6,527
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
15
15
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
11
0
4
13
W
Sobek
 
Sobek
1
1
13
7.5
W
Scylla
 
Scylla
3
2
11
4.25
L
Anhur
Hawk111
Anhur
0
5
2
0.2
L
Gilgamesh
Mingas
Gilgamesh
2
5
1
0.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,548
Damage
29,338
33,792
Taken
28,460
18,438
Mitigated
18,803
4,074
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
14,197
8,403
0
3,473
9,650
3,984
1,330
1,725
7,925
0
47,849
W
Sobek
 
Sobek
4,421
161
720
6,088
12,283
12,658
152
4,408
7,875
11,814
0
W
Scylla
 
Scylla
10,720
2,305
0
2,365
6,527
2,161
835
2,174
4,353
29,372
0
L
Anhur
Hawk111
Anhur
3,788
1,268
0
1,612
10,519
4,124
0
4,051
6,226
0
8,283
L
Gilgamesh
Mingas
Gilgamesh
7,037
1,473
190
1,369
14,038
11,309
0
5,973
7,821
0
18,139
L
7,723
412
0
903
9,235
3,005
0
4,591
4,478
31,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,306
Gold Earned
26,599
84
Minions Killed
126
1
Camps Cleared
8
604,984
Distance Traveled
624,488
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,924
992
68
7
3
206,201
3
W
Sobek
8,586
859
14
1
0
227,288
3
W
Scylla
8,089
809
44
4
5
190,999
4
L
Anhur
6,082
608
13
1
0
190,887
2
L
Gilgamesh
7,454
745
20
2
0
210,338
4
L
Nox
6,770
677
51
5
1
203,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role