Player Matchup

Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
Fl1Xy
Hachiman
Gold III
Level 116
God Stats
41W - 41L
1,638 SR
Queue Stats
228W - 226L
1,506 MMR
Solo
Thoth
Thoth
Gold III
NoahGee
Thoth
Gold III
Level 128
God Stats
3W - 2L
1,422 SR
Queue Stats
265W - 260L
1,504 MMR
Solo
Mercury
Mercury
Gold II
WaPiiiix
Mercury
Gold II
Level 129
God Stats
79W - 80L
1,576 SR
Queue Stats
355W - 343L
1,514 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,527 SR
1,505 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,568 SR
1,512 MMR
Sol
Sol
Bronze V
 
Sol
Bronze V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
BigBoy777
Medusa
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,555 MMR
Party 1
Ne Zha
Ne Zha
Gold III
Icouldbeyourmomi
Ne Zha
Gold III
Level 142
God Stats
11W - 2L
1,840 SR
Queue Stats
231W - 237L
1,504 MMR
Solo
Cthulhu
Cthulhu
Bronze III
TheOriol
Cthulhu
Bronze III
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 0
7,503
625
6,834
10,837
4,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
 
Khepri
11
1 / 0 / 6
6,860
572
3,922
6,431
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Fl1Xy
Hachiman
12
6 / 2 / 2
7,590
633
11,255
5,880
1,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
NoahGee
Thoth
11
3 / 2 / 3
6,713
559
6,607
3,853
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
WaPiiiix
Mercury
12
2 / 1 / 3
6,908
576
4,511
7,117
2,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
BastetAresKali

VS

Bans
AthenaFafnirAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 1
5,893
491
3,835
6,866
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
 
Ymir
9
0 / 5 / 1
5,216
435
2,425
13,273
7,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
BigBoy777
Medusa
10
2 / 4 / 0
6,048
504
4,022
8,116
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 2 / 2
6,427
536
4,480
9,318
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TheOriol
Cthulhu
11
0 / 2 / 1
5,745
479
5,232
7,902
5,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
6
6
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Khepri
 
Khepri
1
0
6
4
L
Sol
 
Sol
2
1
1
2.5
L
Ymir
 
Ymir
0
5
1
0.1
L
Medusa
BigBoy777
Medusa
2
4
0
0.5
W
Hachiman
Fl1Xy
Hachiman
6
2
2
3.5
L
2
2
2
1.5
W
Thoth
NoahGee
Thoth
3
2
3
2.25
L
Cthulhu
TheOriol
Cthulhu
0
2
1
0.25
W
Mercury
WaPiiiix
Mercury
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,129
Damage
19,994
34,118
Taken
45,475
14,503
Mitigated
18,750
8,492
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,834
1,654
0
2,601
10,837
4,223
0
5,115
5,157
0
48,321
W
Khepri
 
Khepri
3,922
449
345
2,496
6,431
5,288
0
1,966
4,465
11,921
6,047
L
Sol
 
Sol
3,835
1,031
0
3,426
6,866
1,610
0
3,476
3,390
26,235
0
L
Ymir
 
Ymir
2,425
671
0
1,992
13,273
7,221
0
4,035
9,238
15,877
0
L
Medusa
BigBoy777
Medusa
4,022
2,124
0
1,716
8,116
1,499
0
535
7,581
0
31,893
W
Hachiman
Fl1Xy
Hachiman
11,255
6,807
0
2,230
5,880
1,504
0
1,061
4,819
0
51,839
L
4,480
1,791
0
4,416
9,318
2,775
0
1,855
7,463
0
33,280
W
Thoth
NoahGee
Thoth
6,607
446
0
250
3,853
1,092
794
632
3,221
41,564
0
L
Cthulhu
TheOriol
Cthulhu
5,232
444
0
2,646
7,902
5,645
0
0
7,902
33,977
0
W
Mercury
WaPiiiix
Mercury
4,511
2,692
0
570
7,117
2,396
0
2,153
4,964
0
51,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,574
Gold Earned
29,329
374
Minions Killed
282
0
Camps Cleared
0
1,156,370
Distance Traveled
1,129,991
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,503
625
98
8
0
204,311
3
W
Khepri
6,860
572
26
2
0
259,896
5
L
Sol
5,893
491
57
5
0
253,164
5
L
Ymir
5,216
435
24
2
0
211,327
2
L
Medusa
6,048
504
66
6
0
211,566
3
W
Hachiman
7,590
633
85
7
0
217,890
4
L
Ne Zha
6,427
536
73
6
0
250,595
5
W
Thoth
6,713
559
69
6
0
206,862
4
L
Cthulhu
5,745
479
62
5
0
203,339
1
W
Mercury
6,908
576
96
8
0
267,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role