Player Matchup

Achilles
Achilles
Silver I
Arawyek4991
Achilles
Silver I
Level 86
God Stats
13W - 10L
1,485 SR
Queue Stats
379W - 374L
1,135 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
CxrsedLayX
Tsukuyomi
Gold IV
Level 83
God Stats
3W - 1L
1,704 SR
Queue Stats
223W - 218L
1,515 MMR
Party 1
Sol
Sol
Silver I
e656607
Sol
Silver I
Level 87
God Stats
3W - 2L
1,677 SR
Queue Stats
12W - 14L
1,490 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 85
1,622 SR
1,380 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,385 SR
1,366 MMR
Chang'e
Chang'e
Silver I
Hippie-Gunner
Chang'e
Silver I
Level 157
God Stats
0W - 6L
1,325 SR
Queue Stats
109W - 171L
1,276 MMR
Solo
Scylla
Scylla
Silver V
Minibubu1610
Scylla
Silver V
Level 126
God Stats
5W - 8L
1,425 SR
Queue Stats
52W - 60L
1,299 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
V_a_N-G_o_G
Ah Muzen Cab
Gold III
Level 141
God Stats
15W - 41L
1,406 SR
Queue Stats
389W - 511L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arawyek4991
Achilles
19
8 / 7 / 9
15,513
776
15,664
27,839
38,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
CxrsedLayX
Tsukuyomi
20
7 / 6 / 9
15,020
751
24,812
27,190
6,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
18
5 / 11 / 10
13,938
697
20,312
20,541
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BastetGilgameshShivaAtlasGeb

VS

Bans
ThothCabrakanChaacCthulhuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
4 / 7 / 13
12,863
643
18,437
21,066
12,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
20
16 / 5 / 6
15,387
769
31,455
18,907
7,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
V_a_N-G_o_G
Ah Muzen Cab
18
4 / 8 / 13
14,058
703
15,907
28,055
11,108
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
20
Kills
24
24
Deaths
20
28
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Achilles
Arawyek4991
Achilles
8
7
9
1.79
W
Tsukuyomi
CxrsedLayX
Tsukuyomi
7
6
9
1.92
L
Chang'e
4
7
13
1.5
L
Scylla
16
5
6
3.8
L
Ah Muzen Cab
V_a_N-G_o_G
Ah Muzen Cab
4
8
13
1.31
W
Sol
5
11
10
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,788
Damage
65,799
75,570
Taken
68,028
49,755
Mitigated
31,311
18,108
Healing
20,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Arawyek4991
Achilles
15,664
3,089
286
7,037
27,839
38,035
567
18,949
8,247
0
33,941
W
Tsukuyomi
CxrsedLayX
Tsukuyomi
24,812
8,755
0
7,067
27,190
6,355
105
16,910
9,843
0
64,095
L
Chang'e
18,437
1,649
2,774
6,126
21,066
12,630
133
4,542
16,524
43,889
0
L
Scylla
31,455
4,217
157
4,640
18,907
7,573
144
5,262
13,645
61,810
0
L
Ah Muzen Cab
V_a_N-G_o_G
Ah Muzen Cab
15,907
5,053
0
6,467
28,055
11,108
524
9,639
18,416
0
59,405
W
Sol
20,312
6,790
0
3,718
20,541
5,365
950
13,267
6,980
52,512
3,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,471
Gold Earned
42,308
188
Minions Killed
202
4
Camps Cleared
11
1,056,007
Distance Traveled
985,616
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,513
776
39
2
0
390,538
8
W
Tsukuyomi
15,020
751
77
4
2
374,249
1
L
Chang'e
12,863
643
39
2
3
313,165
2
L
Scylla
15,387
769
77
4
7
332,958
2
L
Ah Muzen Cab
14,058
703
86
4
1
339,493
1
W
Sol
13,938
697
72
4
2
291,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role