Player Matchup

Terra
Terra
Kyasai
Terra
Level 104
God Stats
1W - 2L
1,901 SR
Queue Stats
236W - 250L
1,508 Elo+
Solo
Agni
Agni
Lovexnz
Agni
Level 34
God Stats
3W - 4L
1,361 SR
Queue Stats
5W - 10L
1,447 Elo+
Solo
Neith
Neith
xPallokala
Neith
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,495 Elo+
Solo
Team Averages
Level 61
1,587 SR
1,483 Elo+

VS

Team Averages
Level 136
1,606 SR
1,506 Elo+
Izanami
Izanami
Anamyr
Izanami
Level 125
God Stats
1W - 1L
1,807 SR
Queue Stats
36W - 35L
1,525 Elo+
Solo
Hercules
Hercules
ForEien
Hercules
Level 127
God Stats
2W - 3L
1,299 SR
Queue Stats
450W - 479L
1,476 Elo+
Solo
Vulcan
Vulcan
Kornn
Vulcan
Level 155
God Stats
10W - 5L
1,713 SR
Queue Stats
180W - 161L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Kyasai
Terra
13
0 / 0 / 1
8,210
632
6,184
14,160
14,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
Lovexnz
Agni
11
0 / 5 / 1
7,413
570
5,311
10,724
4,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
11
1 / 7 / 0
8,051
619
8,083
12,808
5,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anamyr
Izanami
14
8 / 1 / 2
9,842
757
11,316
6,845
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
ForEien
Hercules
14
4 / 0 / 8
9,344
719
8,736
12,409
11,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
Kornn
Vulcan
14
0 / 0 / 8
8,709
670
11,708
7,675
5,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
12
12
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anamyr
Izanami
8
1
2
9
W
Hercules
ForEien
Hercules
4
0
8
8
W
Vulcan
Kornn
Vulcan
0
0
8
4
L
Terra
Kyasai
Terra
0
0
1
0.5
L
Agni
Lovexnz
Agni
0
5
1
0.1
L
Neith
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,578
Damage
31,760
37,692
Taken
26,929
24,379
Mitigated
19,443
8,379
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anamyr
Izanami
11,316
5,850
0
1,422
6,845
2,783
1,879
3,606
3,239
0
47,034
W
Hercules
ForEien
Hercules
8,736
1,782
0
5,104
12,409
11,077
211
4,237
8,172
0
19,361
W
Vulcan
Kornn
Vulcan
11,708
2,131
0
2,183
7,675
5,583
443
4,068
3,607
32,745
0
L
Terra
Kyasai
Terra
6,184
745
1,673
3,284
14,160
14,699
182
3,488
10,429
23,537
0
L
Agni
Lovexnz
Agni
5,311
384
0
1,583
10,724
4,037
294
4,455
6,069
16,649
0
L
Neith
8,083
4,591
136
1,703
12,808
5,643
806
4,268
8,323
0
30,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,674
Gold Earned
27,895
121
Minions Killed
141
2
Camps Cleared
7
678,554
Distance Traveled
696,891
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,842
757
75
6
4
209,926
1
W
Hercules
9,344
719
29
2
3
256,032
4
W
Vulcan
8,709
670
37
3
0
230,933
0
L
Terra
8,210
632
34
3
0
270,984
0
L
Agni
7,413
570
34
3
1
218,931
2
L
Neith
8,051
619
53
4
1
188,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role