Player Matchup

Cthulhu
Cthulhu
OleManPanda
Cthulhu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Vixzure
Baron Samedi
Level 107
God Stats
4W - 4L
1,525 SR
Queue Stats
97W - 66L
1,569 Elo+
Party 2
Fenrir
Fenrir
xBaeyx
Fenrir
Level 155
God Stats
1W - 0L
1,751 SR
Queue Stats
65W - 38L
1,659 Elo+
Party 2
Team Averages
Level 103
1,592 SR
1,576 Elo+

VS

Team Averages
Level 110
1,477 SR
1,535 Elo+
Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Astral3737
Anubis
Level 62
God Stats
0W - 3L
1,497 SR
Queue Stats
109W - 160L
1,505 Elo+
Solo
Izanami
Izanami
Nate D Law
Izanami
Level 134
God Stats
9W - 8L
1,434 SR
Queue Stats
383W - 243L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OleManPanda
Cthulhu
10
1 / 5 / 7
6,753
675
5,641
12,381
7,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Vixzure
Baron Samedi
13
4 / 3 / 7
8,353
835
12,593
8,593
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
xBaeyx
Fenrir
13
7 / 3 / 5
8,737
874
7,656
12,363
7,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
5 / 2 / 6
8,380
838
12,046
11,642
8,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Astral3737
Anubis
9
2 / 4 / 6
7,105
711
3,745
8,932
4,008
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Nate D Law
Izanami
11
4 / 6 / 5
7,817
782
11,330
8,265
3,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
12
Kills
11
11
Deaths
12
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
2
6
4
L
Anubis
Astral3737
Anubis
2
4
6
1.25
L
Izanami
Nate D Law
Izanami
4
6
5
1.08
W
Cthulhu
OleManPanda
Cthulhu
1
5
7
0.9
W
Baron Samedi
Vixzure
Baron Samedi
4
3
7
2.5
W
Fenrir
xBaeyx
Fenrir
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,890
Damage
27,121
33,337
Taken
28,839
18,416
Mitigated
15,733
10,015
Healing
4,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,046
4,705
0
2,715
11,642
8,302
474
9,042
2,359
1,974
21,396
L
Anubis
Astral3737
Anubis
3,745
74
0
1,750
8,932
4,008
0
4,735
4,043
11,402
0
L
Izanami
Nate D Law
Izanami
11,330
7,162
0
489
8,265
3,423
1,018
4,326
3,887
0
26,396
W
Cthulhu
OleManPanda
Cthulhu
5,641
470
129
392
12,381
7,568
0
1,570
10,811
9,616
0
W
Baron Samedi
Vixzure
Baron Samedi
12,593
1,154
2,244
4,182
8,593
3,514
0
1,167
7,426
28,487
0
W
Fenrir
xBaeyx
Fenrir
7,656
2,164
159
2,909
12,363
7,334
0
2,521
9,842
0
25,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,843
Gold Earned
23,302
95
Minions Killed
92
3
Camps Cleared
6
553,701
Distance Traveled
467,622
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,380
838
35
4
3
190,916
4
L
Anubis
7,105
711
19
2
1
123,498
0
L
Izanami
7,817
782
38
4
2
153,208
2
W
Cthulhu
6,753
675
15
2
0
163,897
0
W
Baron Samedi
8,353
835
39
4
0
188,427
0
W
Fenrir
8,737
874
41
4
3
201,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role