Player Matchup

Nemesis
Nemesis
Diamond I
mujahadeenISIS
Nemesis
Diamond I
Level 42
God Stats
31W - 12L
1,860 SR
Queue Stats
61W - 24L
2,333 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 42
1,860 SR
2,333 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,803 SR
2,294 MMR
Arachne
Arachne
Diamond IV
powerandrade
Arachne
Diamond IV
Level 142
God Stats
7W - 4L
1,803 SR
Queue Stats
70W - 44L
2,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 0
12,372
952
9,841
9,760
7,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
KaliBellonaUllrOlorunBakasura

VS

Bans
Ah Muzen CabPoseidonAnhurMedusaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
powerandrade
Arachne
15
0 / 2 / 0
9,762
751
5,334
14,029
12,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Arachne
powerandrade
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,841
Damage
5,334
9,760
Taken
14,029
7,922
Mitigated
12,128
4,348
Healing
4,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,841
4,710
0
4,348
9,760
7,922
2,596
362
9,398
219
85,584
L
Arachne
powerandrade
Arachne
5,334
2,672
0
4,324
14,029
12,128
0
395
13,634
0
52,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,372
Gold Earned
9,762
173
Minions Killed
111
11
Camps Cleared
1
282,171
Distance Traveled
291,576
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,372
952
173
13
11
282,171
2
L
Arachne
9,762
751
111
9
1
291,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role