Player Matchup

Merlin
Merlin
CYPRESSHILL4204
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 59L
1,459 Elo+
Solo
Cerberus
Cerberus
Toxic ghost5103
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
Toxic shadow632
Charybdis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
TubbyNubbyYubby
Izanami
Level 140
God Stats
2W - 2L
1,479 SR
Queue Stats
8W - 6L
1,466 Elo+
Solo
Ares
Ares
robert84
Ares
Level 102
God Stats
9W - 7L
1,424 SR
Queue Stats
169W - 196L
1,302 Elo+
Solo
Team Averages
Level 73
1,481 SR
1,445 Elo+

VS

Team Averages
Level 83
1,561 SR
1,422 Elo+
Izanami
Izanami
Dank Pineapple4
Izanami
Level 69
God Stats
4W - 6L
1,435 SR
Queue Stats
34W - 35L
1,525 Elo+
Solo
Thanatos
Thanatos
Magaiver99
Thanatos
Level 127
God Stats
13W - 25L
1,379 SR
Queue Stats
358W - 352L
1,410 Elo+
Solo
Cthulhu
Cthulhu
SexyEro
Cthulhu
Level 25
God Stats
22W - 23L
1,519 SR
Queue Stats
42W - 64L
1,300 Elo+
Party 1
Chaac
Chaac
TinGamer
Chaac
Level 125
God Stats
3W - 1L
1,829 SR
Queue Stats
188W - 186L
1,565 Elo+
Solo
Nu Wa
Nu Wa
avagame9_9
Nu Wa
Level 68
God Stats
34W - 29L
1,644 SR
Queue Stats
53W - 72L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,649
514
2,795
3,723
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
6
0 / 4 / 2
4,359
396
546
5,679
1,645
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Toxic shadow632
Charybdis
8
1 / 4 / 3
5,355
487
1,902
3,860
904
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 1 / 1
6,016
547
2,982
8,697
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
10
3 / 3 / 0
5,470
497
3,465
8,936
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,779
616
4,803
5,732
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Magaiver99
Thanatos
10
1 / 2 / 3
5,950
541
2,194
7,871
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SexyEro
Cthulhu
8
0 / 3 / 3
5,202
473
4,440
6,552
4,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
TinGamer
Chaac
11
7 / 2 / 1
6,575
598
5,387
5,471
2,149
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
12
1 / 0 / 2
6,532
594
3,272
3,804
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
12
12
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
3
0
1
3.5
W
Thanatos
Magaiver99
Thanatos
1
2
3
1.25
W
Cthulhu
SexyEro
Cthulhu
0
3
3
0.5
W
Chaac
TinGamer
Chaac
7
2
1
3.75
L
Cerberus
0
4
2
0.25
L
Charybdis
Toxic shadow632
Charybdis
1
4
3
0.63
L
1
1
1
1.5
W
Nu Wa
1
0
2
2
L
Ares
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,690
Damage
20,096
30,895
Taken
29,430
10,650
Mitigated
12,046
8,503
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,795
0
0
1,698
3,723
893
315
1,708
1,905
34,474
0
W
4,803
3,570
0
2,942
5,732
1,724
1,025
1,675
4,057
0
48,142
W
Thanatos
Magaiver99
Thanatos
2,194
255
0
6,181
7,871
2,449
52
315
7,556
0
25,117
W
Cthulhu
SexyEro
Cthulhu
4,440
451
356
653
6,552
4,460
0
2,273
4,279
12,479
0
W
Chaac
TinGamer
Chaac
5,387
1,004
0
1,233
5,471
2,149
718
546
4,925
0
26,598
L
Cerberus
546
30
0
245
5,679
1,645
0
292
5,335
5,554
0
L
Charybdis
Toxic shadow632
Charybdis
1,902
925
0
0
3,860
904
66
413
3,377
0
14,521
L
2,982
2,309
0
4,022
8,697
2,266
0
1,471
7,060
0
39,095
W
Nu Wa
3,272
708
87
885
3,804
1,264
352
1,997
1,807
35,653
0
L
Ares
3,465
39
192
2,346
8,936
4,942
0
3,029
5,506
19,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,849
Gold Earned
31,038
226
Minions Killed
303
0
Camps Cleared
0
930,062
Distance Traveled
949,004
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,649
514
73
7
0
196,916
1
W
Izanami
6,779
616
101
9
0
169,888
1
W
Thanatos
5,950
541
61
6
0
168,958
1
W
Cthulhu
5,202
473
16
1
0
197,658
0
W
Chaac
6,575
598
45
4
0
201,776
2
L
Cerberus
4,359
396
7
1
0
151,016
0
L
Charybdis
5,355
487
28
3
0
195,900
0
L
Izanami
6,016
547
91
8
0
196,185
1
W
Nu Wa
6,532
594
80
7
0
210,724
2
L
Ares
5,470
497
27
2
0
190,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role