Player Matchup

Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Ivanchek
Hou Yi
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 148L
1,481 Elo+
Solo
Merlin
Merlin
Биба47
Merlin
Level 103
God Stats
17W - 24L
1,281 SR
Queue Stats
71W - 91L
1,365 Elo+
Party 1
Team Averages
Level 117
1,427 SR
1,448 Elo+

VS

Team Averages
Level 89
1,504 SR
1,418 Elo+
Chaac
Chaac
Parano1ze
Chaac
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,181 Elo+
Solo
Nox
Nox
SAOfantasia
Nox
Level 99
God Stats
4W - 6L
1,512 SR
Queue Stats
144W - 118L
1,480 Elo+
Party 2
Ares
Ares
Yggdragod
Ares
Level 102
God Stats
20W - 13L
1,501 SR
Queue Stats
231W - 163L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 4 / 0
6,336
576
1,677
8,235
7,569
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
Ivanchek
Hou Yi
10
0 / 4 / 0
6,593
599
7,540
7,355
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Биба47
Merlin
12
0 / 1 / 0
6,962
633
7,511
2,351
863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Parano1ze
Chaac
13
3 / 0 / 5
7,768
706
3,903
8,531
4,962
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 0 / 6
8,201
746
4,967
3,884
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
13
3 / 0 / 6
8,685
790
7,201
9,529
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
9
9
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
L
Hou Yi
Ivanchek
Hou Yi
0
4
0
0
W
Chaac
Parano1ze
Chaac
3
0
5
5.5
W
3
0
6
6
W
Ares
3
0
6
6
L
Merlin
Биба47
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,728
Damage
16,071
17,941
Taken
21,944
11,369
Mitigated
17,536
2,343
Healing
7,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,677
67
0
591
8,235
7,569
0
6,043
2,192
0
2,524
L
Hou Yi
Ivanchek
Hou Yi
7,540
1,945
0
1,252
7,355
2,937
0
4,515
2,840
0
26,145
W
Chaac
Parano1ze
Chaac
3,903
1,048
0
4,073
8,531
4,962
49
3,462
5,069
0
18,307
W
4,967
412
0
813
3,884
1,842
180
1,351
2,533
36,775
0
W
Ares
7,201
315
0
2,953
9,529
10,732
64
2,922
6,607
11,945
0
L
Merlin
Биба47
Merlin
7,511
35
0
500
2,351
863
0
1,953
398
35,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,891
Gold Earned
24,654
119
Minions Killed
128
3
Camps Cleared
6
608,435
Distance Traveled
693,383
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,336
576
4
0
0
194,736
1
L
Hou Yi
6,593
599
49
4
1
195,190
6
W
Chaac
7,768
706
25
2
1
235,100
2
W
Nox
8,201
746
94
9
3
219,772
3
W
Ares
8,685
790
9
1
2
238,511
3
L
Merlin
6,962
633
66
6
2
218,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role