Player Matchup

Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ARESolympian
Mulan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 404L
1,390 Elo+
Solo
Merlin
Merlin
ELMARXIANO
Merlin
Level 150
God Stats
2W - 1L
1,423 SR
Queue Stats
83W - 118L
1,260 Elo+
Solo
Nike
Nike
Locice
Nike
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,397 Elo+
Solo
Serqet
Serqet
Moayy
Serqet
Level 27
God Stats
0W - 2L
1,265 SR
Queue Stats
69W - 69L
1,429 Elo+
Solo
Team Averages
Level 90
1,437 SR
1,395 Elo+

VS

Team Averages
Level 81
1,550 SR
1,409 Elo+
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Beccuh
Mercury
Level 27
God Stats
2W - 0L
1,666 SR
Queue Stats
97W - 72L
1,601 Elo+
Solo
Xing Tian
Xing Tian
Cringe2014
Xing Tian
Level 81
God Stats
2W - 3L
1,285 SR
Queue Stats
297W - 455L
1,292 Elo+
Party 1
Atlas
Atlas
Hyperdrol
Atlas
Level 105
God Stats
5W - 0L
1,799 SR
Queue Stats
241W - 321L
1,324 Elo+
Party 1
Kukulkan
Kukulkan
SirTalonius
Kukulkan
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 141L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 8 / 3
9,580
798
11,083
11,349
4,823
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 3 / 4
8,311
693
7,037
15,750
10,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
ELMARXIANO
Merlin
16
1 / 5 / 6
9,064
755
10,810
10,896
4,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
Locice
Nike
13
0 / 8 / 3
7,355
613
3,891
13,251
12,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
Moayy
Serqet
15
4 / 7 / 3
8,732
728
5,740
11,080
7,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
1 / 3 / 17
9,571
798
8,529
12,973
22,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Beccuh
Mercury
17
16 / 5 / 7
10,792
899
21,708
13,336
6,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Cringe2014
Xing Tian
16
1 / 0 / 23
9,183
765
4,815
8,132
9,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Atlas
Hyperdrol
Atlas
17
7 / 2 / 17
10,574
881
10,353
15,027
19,472
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
SirTalonius
Kukulkan
18
6 / 1 / 17
10,258
855
11,834
7,591
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
112
10
Kills
31
31
Deaths
11
19
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
8
3
0.69
W
Bacchus
 
Bacchus
1
3
17
3.17
L
1
3
4
1
W
Mercury
Beccuh
Mercury
16
5
7
3.9
W
Xing Tian
Cringe2014
Xing Tian
1
0
23
12.5
L
Merlin
ELMARXIANO
Merlin
1
5
6
0.8
W
Atlas
Hyperdrol
Atlas
7
2
17
7.75
L
Nike
Locice
Nike
0
8
3
0.19
L
Serqet
Moayy
Serqet
4
7
3
0.79
W
Kukulkan
SirTalonius
Kukulkan
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,561
Damage
57,239
62,326
Taken
57,059
40,094
Mitigated
63,189
13,340
Healing
17,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,083
4,150
531
922
11,349
4,823
0
7,405
3,868
0
17,990
W
Bacchus
 
Bacchus
8,529
705
654
1,870
12,973
22,712
206
2,426
10,057
21,269
0
L
7,037
312
305
5,908
15,750
10,514
0
10,163
5,395
0
17,169
W
Mercury
Beccuh
Mercury
21,708
13,804
2,468
4,031
13,336
6,689
183
2,475
10,289
0
29,913
W
Xing Tian
Cringe2014
Xing Tian
4,815
529
157
878
8,132
9,573
754
2,477
5,248
8,419
0
L
Merlin
ELMARXIANO
Merlin
10,810
995
1,165
2,068
10,896
4,892
0
2,623
8,273
27,440
0
W
Atlas
Hyperdrol
Atlas
10,353
3,933
2,365
2,939
15,027
19,472
961
2,763
11,398
20,758
0
L
Nike
Locice
Nike
3,891
737
361
1,456
13,251
12,234
0
9,587
3,485
0
7,915
L
Serqet
Moayy
Serqet
5,740
1,232
353
271
11,080
7,631
0
5,124
5,774
0
6,234
W
Kukulkan
SirTalonius
Kukulkan
11,834
1,796
1,131
1,211
7,591
4,743
1,005
669
6,558
30,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,042
Gold Earned
50,378
88
Minions Killed
113
0
Camps Cleared
0
824,973
Distance Traveled
1,145,825
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,580
798
12
1
0
134,350
0
W
Bacchus
9,571
798
16
1
0
240,335
0
L
Mulan
8,311
693
28
2
0
180,951
0
W
Mercury
10,792
899
15
1
0
247,800
0
W
Xing Tian
9,183
765
11
1
0
256,796
0
L
Merlin
9,064
755
38
3
0
176,347
0
W
Atlas
10,574
881
20
2
0
205,682
0
L
Nike
7,355
613
7
1
0
153,302
0
L
Serqet
8,732
728
3
0
0
180,023
1
W
Kukulkan
10,258
855
51
4
0
195,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role