Player Matchup

Artemis
Artemis
Darkgoddess
Artemis
Level 155
God Stats
65W - 58L
1,570 SR
Queue Stats
328W - 345L
1,455 Elo+
Solo
Tsukuyomi
Tsukuyomi
TurnItToWumbo
Tsukuyomi
Level 91
God Stats
45W - 25L
1,739 SR
Queue Stats
261W - 250L
1,584 Elo+
Solo
Pele
Pele
kitamakura
Pele
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 18L
1,507 Elo+
Party 1
Ra
Ra
kokikongaZ
Ra
Level 81
God Stats
1W - 0L
1,341 SR
Queue Stats
13W - 9L
1,569 Elo+
Party 1
Baron Samedi
Baron Samedi
mjksk
Baron Samedi
Level 122
God Stats
4W - 2L
1,656 SR
Queue Stats
22W - 18L
1,507 Elo+
Party 1
Team Averages
Level 93
1,561 SR
1,524 Elo+

VS

Team Averages
Level 112
1,283 SR
1,491 Elo+
Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DershBag
Mercury
Level 119
God Stats
3W - 6L
1,273 SR
Queue Stats
602W - 586L
1,581 Elo+
Solo
Merlin
Merlin
Xurly
Merlin
Level 127
God Stats
3W - 5L
1,185 SR
Queue Stats
446W - 446L
1,592 Elo+
Solo
Guan Yu
Guan Yu
thunterC1E666
Guan Yu
Level 37
God Stats
1W - 6L
1,092 SR
Queue Stats
36W - 40L
1,340 Elo+
Solo
Izanami
Izanami
vanillacreamer
Izanami
Level 118
God Stats
26W - 49L
1,365 SR
Queue Stats
368W - 387L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Darkgoddess
Artemis
16
4 / 5 / 3
9,686
570
10,143
12,515
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
TurnItToWumbo
Tsukuyomi
19
9 / 0 / 4
12,029
708
12,781
8,357
7,715
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 4 / 4
9,688
570
6,710
12,246
6,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 3 / 5
8,831
519
4,362
6,261
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
mjksk
Baron Samedi
14
3 / 2 / 8
9,404
553
5,744
8,794
6,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
5 / 4 / 3
8,199
482
9,570
11,615
11,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
DershBag
Mercury
15
2 / 6 / 5
8,773
516
5,012
12,171
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Xurly
Merlin
16
5 / 1 / 1
9,869
581
6,788
5,890
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
16
1 / 3 / 1
9,021
531
1,801
9,597
6,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 8 / 4
8,927
525
8,400
13,883
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
22
Kills
14
14
Deaths
22
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
5
4
3
1.63
W
Artemis
Darkgoddess
Artemis
4
5
3
1.1
L
Mercury
DershBag
Mercury
2
6
5
0.75
W
Tsukuyomi
TurnItToWumbo
Tsukuyomi
9
0
4
11
L
Merlin
Xurly
Merlin
5
1
1
5.5
W
5
4
4
1.75
W
1
3
5
1.17
W
Baron Samedi
mjksk
Baron Samedi
3
2
8
3.5
L
Guan Yu
1
3
1
0.5
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,740
Damage
31,571
48,173
Taken
53,156
26,936
Mitigated
26,019
15,192
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,570
1,395
40
1,330
11,615
11,331
0
4,723
6,892
1,826
23,935
W
Artemis
Darkgoddess
Artemis
10,143
4,266
0
5,201
12,515
3,893
1,350
1,018
11,447
0
68,914
L
Mercury
DershBag
Mercury
5,012
1,856
0
10
12,171
3,523
0
2,189
9,982
0
60,536
W
Tsukuyomi
TurnItToWumbo
Tsukuyomi
12,781
2,877
0
2,313
8,357
7,715
273
1,315
6,712
0
90,527
L
Merlin
Xurly
Merlin
6,788
217
100
954
5,890
1,980
0
1,168
4,722
65,747
0
W
6,710
1,922
0
1,468
12,246
6,606
0
2,468
9,566
0
66,125
W
4,362
393
1,919
1,394
6,261
2,223
790
760
5,445
51,469
0
W
Baron Samedi
mjksk
Baron Samedi
5,744
867
118
2,779
8,794
6,499
801
1,748
6,925
31,867
0
L
Guan Yu
1,801
175
135
2,968
9,597
6,229
734
185
9,412
3,674
46,931
L
8,400
4,257
0
1,530
13,883
2,956
352
1,841
12,042
0
63,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,638
Gold Earned
44,789
518
Minions Killed
541
0
Camps Cleared
0
1,754,169
Distance Traveled
1,615,552
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,199
482
34
2
0
303,165
3
W
Artemis
9,686
570
94
6
0
279,127
3
L
Mercury
8,773
516
112
7
0
362,390
9
W
Tsukuyomi
12,029
708
152
9
0
412,778
0
L
Merlin
9,869
581
139
8
0
350,105
5
W
Pele
9,688
570
98
6
0
353,562
7
W
Ra
8,831
519
126
7
0
364,387
4
W
Baron Samedi
9,404
553
48
3
0
344,315
6
L
Guan Yu
9,021
531
132
8
0
310,882
2
L
Izanami
8,927
525
124
7
0
289,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role