Player Matchup

Thor
Thor
Platinum III
 
Thor
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sobek
Sobek
Gold V
GenesisHero247
Sobek
Gold V
Level 144
God Stats
3W - 3L
1,612 SR
Queue Stats
258W - 268L
1,409 MMR
Solo
Athena
Athena
Gold III
ZG Atlas
Athena
Gold III
Level 102
God Stats
8W - 7L
1,630 SR
Queue Stats
28W - 31L
1,449 MMR
Party 2
Tiamat
Tiamat
Platinum V
ZG Tempest
Tiamat
Platinum V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 174L
1,385 MMR
Party 2
Izanami
Izanami
Platinum IV
ZI Venti IZ
Izanami
Platinum IV
Level 157
God Stats
24W - 21L
1,798 SR
Queue Stats
316W - 309L
1,751 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,608 SR
1,499 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 106
1,648 SR
1,900 MMR
Thanatos
Thanatos
Diamond I
Ayaluu
Thanatos
Diamond I
Level 66
God Stats
7W - 4L
1,607 SR
Queue Stats
170W - 91L
2,739 MMR
Party 4
Thoth
Thoth
Bronze IV
CBS Doedie
Thoth
Bronze IV
Level 107
God Stats
1W - 0L
1,721 SR
Queue Stats
2W - 4L
1,457 MMR
Party 1
Medusa
Medusa
Silver IV
ShhlongDaddy
Medusa
Silver IV
Level 127
God Stats
3W - 2L
1,746 SR
Queue Stats
32W - 49L
1,345 MMR
Party 1
Chaac
Chaac
Diamond I
l Saix I
Chaac
Diamond I
Level 126
God Stats
108W - 91L
1,665 SR
Queue Stats
1,046W - 1,005L
2,555 MMR
Party 4
Cthulhu
Cthulhu
Silver I
temp-797286
Cthulhu
Silver I
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 96L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 3 / 2
6,119
510
2,853
8,439
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 0
5,563
464
2,456
7,816
6,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Athena
ZG Atlas
Athena
9
1 / 3 / 1
5,720
477
2,451
11,170
6,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
ZG Tempest
Tiamat
10
1 / 5 / 2
5,938
495
4,429
6,938
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ZI Venti IZ
Izanami
11
0 / 1 / 1
6,218
518
4,254
5,620
1,553
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
ShivaCliodhnaBastetArtio

VS

Bans
HeraGilgameshAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ayaluu
Thanatos
14
7 / 1 / 5
8,359
697
9,608
8,741
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
12
1 / 3 / 6
7,386
616
3,376
5,971
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
0 / 1 / 2
6,940
578
2,355
6,957
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
l Saix I
Chaac
14
4 / 0 / 5
8,042
670
7,334
10,168
7,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
temp-797286
Cthulhu
12
4 / 0 / 4
7,151
596
5,618
7,286
6,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
16
16
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
2
0.67
W
Thanatos
Ayaluu
Thanatos
7
1
5
9.5
W
Thoth
1
3
6
1.33
L
1
4
0
0.25
W
Medusa
0
1
2
1
L
Athena
ZG Atlas
Athena
1
3
1
0.5
L
Tiamat
ZG Tempest
Tiamat
1
5
2
0.4
L
Izanami
ZI Venti IZ
Izanami
0
1
1
0.5
W
Chaac
l Saix I
Chaac
4
0
5
6.5
W
Cthulhu
temp-797286
Cthulhu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,443
Damage
28,291
39,983
Taken
39,123
20,212
Mitigated
21,988
8,948
Healing
20,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,853
988
0
3,032
8,439
2,184
0
407
8,032
0
30,258
W
Thanatos
Ayaluu
Thanatos
9,608
3,867
0
10,925
8,741
3,846
0
1,390
7,289
0
56,231
W
Thoth
3,376
130
0
500
5,971
1,973
95
2,632
3,066
39,695
0
L
2,456
96
0
2,171
7,816
6,440
0
697
7,119
21,521
0
W
Medusa
2,355
1,658
0
3,398
6,957
1,900
841
514
6,443
0
50,651
L
Athena
ZG Atlas
Athena
2,451
897
0
1,725
11,170
6,683
0
3,118
8,052
12,845
0
L
Tiamat
ZG Tempest
Tiamat
4,429
268
0
1,052
6,938
3,352
0
1,816
5,122
35,423
0
L
Izanami
ZI Venti IZ
Izanami
4,254
2,242
0
968
5,620
1,553
0
2,116
3,504
0
48,243
W
Chaac
l Saix I
Chaac
7,334
1,331
0
4,790
10,168
7,676
759
2,879
6,808
0
54,022
W
Cthulhu
temp-797286
Cthulhu
5,618
708
458
842
7,286
6,593
137
1,070
6,181
25,087
6,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
37,878
305
Minions Killed
432
0
Camps Cleared
0
1,170,249
Distance Traveled
1,363,672
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,119
510
68
6
0
239,406
3
W
Thanatos
8,359
697
94
8
0
325,966
2
W
Thoth
7,386
616
77
6
0
238,759
1
L
Sobek
5,563
464
42
4
0
215,709
2
W
Medusa
6,940
578
100
8
0
236,292
4
L
Athena
5,720
477
18
2
0
259,681
2
L
Tiamat
5,938
495
73
6
0
225,971
2
L
Izanami
6,218
518
104
9
0
229,482
1
W
Chaac
8,042
670
116
10
0
290,369
2
W
Cthulhu
7,151
596
45
4
0
272,286
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role