Player Matchup

Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
DontSmokeMyWeed
Cabrakan
Level 108
God Stats
14W - 19L
1,699 SR
Queue Stats
381W - 523L
1,479 Elo+
Party 2
Artio
Artio
Godziee
Artio
Level 155
God Stats
2W - 6L
1,274 SR
Queue Stats
284W - 325L
1,543 Elo+
Party 1
Sol
Sol
Huntn4Skills
Sol
Level 140
God Stats
22W - 12L
1,711 SR
Queue Stats
364W - 362L
1,470 Elo+
Solo
Agni
Agni
smokecones
Agni
Level 119
God Stats
16W - 23L
1,753 SR
Queue Stats
244W - 352L
1,453 Elo+
Party 2
Team Averages
Level 129
1,587 SR
1,489 Elo+

VS

Team Averages
Level 56
1,458 SR
1,374 Elo+
Izanami
Izanami
Curser18
Izanami
Level 26
God Stats
0W - 4L
1,254 SR
Queue Stats
1W - 10L
1,259 Elo+
Party 4
Cthulhu
Cthulhu
MrHopson
Cthulhu
Level 108
God Stats
2W - 2L
1,785 SR
Queue Stats
101W - 102L
1,543 Elo+
Party 3
Scylla
Scylla
NotAGoose
Scylla
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 86L
1,552 Elo+
Party 3
Susano
Susano
SilverRat771340
Susano
Level 26
God Stats
0W - 2L
1,254 SR
Queue Stats
1W - 12L
1,259 Elo+
Party 4
Ymir
Ymir
rymaster89
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,259 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
9 / 0 / 2
7,233
723
7,854
5,509
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
10
3 / 1 / 4
6,295
630
4,595
5,386
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Godziee
Artio
9
1 / 1 / 6
6,161
616
2,542
7,465
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 1 / 1
6,534
653
4,460
5,797
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 1 / 2
6,712
671
3,477
3,535
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Curser18
Izanami
6
0 / 6 / 0
4,175
418
2,847
6,276
1,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
MrHopson
Cthulhu
10
1 / 1 / 0
5,457
546
3,818
6,445
4,501
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
NotAGoose
Scylla
9
2 / 3 / 0
4,955
496
2,394
4,324
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 4 / 0
3,943
394
577
5,932
1,479
6
1 / 5 / 0
4,137
414
2,171
9,440
3,422
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
19
Kills
4
4
Deaths
19
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
9
0
2
10
L
Izanami
Curser18
Izanami
0
6
0
0
W
Cabrakan
3
1
4
5
W
Artio
Godziee
Artio
1
1
6
4
W
1
1
1
1.5
L
Cthulhu
MrHopson
Cthulhu
1
1
0
1
L
Scylla
NotAGoose
Scylla
2
3
0
0.67
L
0
4
0
0
L
1
5
0
0.2
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,928
Damage
11,807
27,692
Taken
32,417
12,427
Mitigated
11,688
8,651
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,854
3,945
0
1,731
5,509
1,581
111
1,153
4,356
0
44,346
L
Izanami
Curser18
Izanami
2,847
1,943
0
209
6,276
1,097
0
1,914
4,362
0
16,820
W
Cabrakan
4,595
855
0
1,131
5,386
2,600
0
1,826
3,560
31,848
2,310
W
Artio
Godziee
Artio
2,542
702
120
1,917
7,465
4,725
0
776
6,689
19,057
0
W
4,460
1,677
0
2,903
5,797
2,481
384
3,663
2,134
31,120
5,112
L
Cthulhu
MrHopson
Cthulhu
3,818
281
0
2,464
6,445
4,501
0
4,185
2,260
31,014
0
L
Scylla
NotAGoose
Scylla
2,394
162
0
501
4,324
1,189
0
3,769
555
23,169
0
L
577
200
0
250
5,932
1,479
0
2,144
3,788
0
10,235
L
2,171
513
56
761
9,440
3,422
0
2,255
7,185
8,094
0
W
3,477
122
0
849
3,535
1,040
1,317
965
2,570
39,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,935
Gold Earned
22,667
325
Minions Killed
172
0
Camps Cleared
0
1,016,978
Distance Traveled
925,817
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,233
723
75
8
0
208,204
2
L
Izanami
4,175
418
36
4
0
181,257
3
W
Cabrakan
6,295
630
64
6
0
199,443
4
W
Artio
6,161
616
38
4
0
205,480
2
W
Sol
6,534
653
83
8
0
192,492
3
L
Cthulhu
5,457
546
63
6
0
208,101
3
L
Scylla
4,955
496
40
4
0
177,210
3
L
Susano
3,943
394
23
2
0
181,308
0
L
Ymir
4,137
414
10
1
0
177,941
2
W
Agni
6,712
671
65
7
0
211,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role