Player Matchup

Athena
Athena
AzaMazdaa
Athena
Level 84
God Stats
17W - 2L
2,067 SR
Queue Stats
97W - 87L
1,526 Elo+
Party 1
Zeus
Zeus
Da Paddy Mac
Zeus
Level 128
God Stats
3W - 0L
1,174 SR
Queue Stats
29W - 35L
1,465 Elo+
Party 1
Cupid
Cupid
RoboDeathWish
Cupid
Level 87
God Stats
4W - 1L
1,744 SR
Queue Stats
25W - 26L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
ShaqAtThe2
Ne Zha
Level 66
God Stats
24W - 26L
1,314 SR
Queue Stats
162W - 170L
1,375 Elo+
Party 1
Chaac
Chaac
jacokid
Chaac
Level 80
God Stats
1W - 1L
1,271 SR
Queue Stats
27W - 33L
1,522 Elo+
Party 1
Team Averages
Level 89
1,514 SR
1,481 Elo+

VS

Team Averages
Level 122
1,491 SR
1,408 Elo+
Ne Zha
Ne Zha
BOATSLAY3R
Ne Zha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,211 Elo+
Solo
Kuzenbo
Kuzenbo
FatPigeons
Kuzenbo
Level 127
God Stats
0W - 6L
1,159 SR
Queue Stats
204W - 243L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
WanderingViper
Baron Samedi
Level 133
God Stats
1W - 8L
1,410 SR
Queue Stats
129W - 146L
1,492 Elo+
Party 2
Artemis
Artemis
appyjuise
Artemis
Level 157
God Stats
6W - 1L
1,887 SR
Queue Stats
235W - 274L
1,434 Elo+
Party 2
Izanami
Izanami
nt29
Izanami
Level 109
God Stats
7W - 6L
1,500 SR
Queue Stats
309W - 316L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AzaMazdaa
Athena
12
2 / 2 / 7
7,049
504
4,793
12,604
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 3 / 1
8,246
589
6,129
6,029
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 5
7,598
543
10,971
9,737
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
ShaqAtThe2
Ne Zha
13
3 / 2 / 3
7,613
544
2,887
9,050
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Chaac
jacokid
Chaac
12
0 / 1 / 2
6,788
485
6,514
9,743
7,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BOATSLAY3R
Ne Zha
12
3 / 3 / 1
7,261
519
3,313
9,014
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
FatPigeons
Kuzenbo
12
4 / 2 / 2
7,815
558
6,849
12,404
10,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
WanderingViper
Baron Samedi
12
2 / 2 / 2
7,048
503
2,926
7,118
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
appyjuise
Artemis
10
1 / 5 / 2
6,357
454
8,882
8,261
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
nt29
Izanami
13
0 / 2 / 1
7,685
549
6,165
9,139
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
10
10
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
AzaMazdaa
Athena
2
2
7
2.75
L
Ne Zha
BOATSLAY3R
Ne Zha
3
3
1
1.17
W
5
3
1
1.83
L
Kuzenbo
FatPigeons
Kuzenbo
4
2
2
2.5
W
4
2
5
3.25
W
Ne Zha
ShaqAtThe2
Ne Zha
3
2
3
2.25
L
Baron Samedi
WanderingViper
Baron Samedi
2
2
2
1.5
L
Artemis
appyjuise
Artemis
1
5
2
0.4
W
Chaac
jacokid
Chaac
0
1
2
1
L
Izanami
nt29
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,294
Damage
28,135
47,163
Taken
45,936
23,159
Mitigated
21,510
11,532
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AzaMazdaa
Athena
4,793
848
377
3,387
12,604
7,581
0
3,279
9,325
16,176
5,134
L
Ne Zha
BOATSLAY3R
Ne Zha
3,313
643
0
1,583
9,014
2,594
0
2,357
6,657
0
38,875
W
6,129
126
0
750
6,029
1,935
96
1,724
4,233
53,051
0
L
Kuzenbo
FatPigeons
Kuzenbo
6,849
2,467
360
3,611
12,404
10,797
0
2,971
9,433
26,201
0
W
10,971
4,790
26
3,389
9,737
3,031
0
2,919
6,774
0
55,168
W
Ne Zha
ShaqAtThe2
Ne Zha
2,887
487
0
879
9,050
3,404
245
1,146
7,855
0
49,685
L
Baron Samedi
WanderingViper
Baron Samedi
2,926
171
52
1,107
7,118
2,717
0
2,562
4,556
28,906
0
L
Artemis
appyjuise
Artemis
8,882
3,918
0
1,086
8,261
2,168
0
1,847
6,414
0
38,346
W
Chaac
jacokid
Chaac
6,514
725
0
2,724
9,743
7,208
413
496
9,201
0
40,864
L
Izanami
nt29
Izanami
6,165
4,139
0
4,170
9,139
3,234
596
543
8,086
0
54,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
36,166
422
Minions Killed
366
0
Camps Cleared
0
1,375,729
Distance Traveled
1,217,420
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,049
504
34
2
0
294,114
1
L
Ne Zha
7,261
519
69
5
0
273,584
3
W
Zeus
8,246
589
106
8
0
258,155
4
L
Kuzenbo
7,815
558
39
3
0
271,057
4
W
Cupid
7,598
543
97
7
0
249,553
2
W
Ne Zha
7,613
544
92
7
0
304,805
5
L
Baron Samedi
7,048
503
67
5
0
219,157
2
L
Artemis
6,357
454
64
5
0
220,324
1
W
Chaac
6,788
485
93
7
0
269,102
0
L
Izanami
7,685
549
127
9
0
233,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role