Player Matchup

Danzaburou
Danzaburou
Lord_Gonzo21
Danzaburou
Level 109
God Stats
10W - 14L
1,457 SR
Queue Stats
346W - 443L
1,394 Elo+
Party 2
Sobek
Sobek
MARIIO0
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
293W - 335L
1,366 Elo+
Solo
Chang'e
Chang'e
MacMittenz117
Chang'e
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 205L
1,390 Elo+
Party 2
Xing Tian
Xing Tian
Qazzza
Xing Tian
Level 141
God Stats
4W - 1L
1,710 SR
Queue Stats
96W - 100L
1,454 Elo+
Solo
Cliodhna
Cliodhna
xEliteMevinSquad
Cliodhna
Level 111
God Stats
6W - 7L
1,399 SR
Queue Stats
311W - 398L
1,412 Elo+
Party 2
Team Averages
Level 99
1,513 SR
1,403 Elo+

VS

Team Averages
Level 95
1,500 SR
1,450 Elo+
Awilix
Awilix
 
Awilix
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Cxoss
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 1
Cerberus
Cerberus
Ty Herbz
Cerberus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 53L
1,429 Elo+
Solo
Horus
Horus
aldo96
Horus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lord_Gonzo21
Danzaburou
18
7 / 5 / 13
11,900
850
22,067
13,758
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
MARIIO0
Sobek
18
4 / 2 / 19
10,758
768
6,826
18,289
17,141
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
14
1 / 6 / 11
9,282
663
6,563
15,642
14,245
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xing Tian
Qazzza
Xing Tian
19
5 / 3 / 17
12,070
862
9,807
21,953
29,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
12 / 6 / 9
12,788
913
25,738
16,201
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
11 / 7 / 7
11,293
807
16,372
15,646
6,666
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
 
Chronos
19
2 / 2 / 10
10,286
735
14,155
9,885
5,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
Cxoss
Heimdallr
16
5 / 7 / 9
9,733
695
15,696
17,275
7,946
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Ty Herbz
Cerberus
16
2 / 5 / 9
10,265
733
4,894
17,106
12,245
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
aldo96
Horus
15
1 / 8 / 16
9,309
665
8,711
21,909
23,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
72
29
Kills
21
22
Deaths
29
69
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
11
7
7
2.07
L
Chronos
 
Chronos
2
2
10
3.5
L
Heimdallr
Cxoss
Heimdallr
5
7
9
1.36
W
Danzaburou
Lord_Gonzo21
Danzaburou
7
5
13
2.7
W
Sobek
MARIIO0
Sobek
4
2
19
6.75
W
Chang'e
1
6
11
1.08
W
Xing Tian
Qazzza
Xing Tian
5
3
17
4.5
L
Cerberus
Ty Herbz
Cerberus
2
5
9
1.3
L
Horus
aldo96
Horus
1
8
16
1.13
W
12
6
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,001
Damage
59,828
85,843
Taken
81,821
75,012
Mitigated
55,892
34,350
Healing
27,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
16,372
5,466
2,067
2,901
15,646
6,666
98
5,837
9,651
0
25,314
L
Chronos
 
Chronos
14,155
5,335
839
3,472
9,885
5,720
523
4,149
5,611
32,060
0
L
Heimdallr
Cxoss
Heimdallr
15,696
4,567
0
2,243
17,275
7,946
653
4,249
12,794
0
27,771
W
Danzaburou
Lord_Gonzo21
Danzaburou
22,067
7,261
83
3,678
13,758
5,647
2,765
3,453
10,305
0
44,638
W
Sobek
MARIIO0
Sobek
6,826
770
1,515
5,524
18,289
17,141
849
3,662
14,627
10,313
0
W
Chang'e
6,563
1,498
5,473
3,826
15,642
14,245
483
3,805
11,837
14,561
0
W
Xing Tian
Qazzza
Xing Tian
9,807
924
3,903
5,420
21,953
29,303
363
4,542
17,411
20,501
0
L
Cerberus
Ty Herbz
Cerberus
4,894
347
907
6,348
17,106
12,245
0
2,958
14,060
11,811
0
L
Horus
aldo96
Horus
8,711
4,378
4,172
4,714
21,909
23,315
0
6,003
15,578
135
16,555
W
25,738
5,283
456
4,472
16,201
8,676
1,637
3,722
12,479
0
42,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,798
Gold Earned
50,886
121
Minions Killed
108
0
Camps Cleared
0
1,315,717
Distance Traveled
1,059,353
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,293
807
15
1
0
266,527
0
L
Chronos
10,286
735
43
3
0
229,815
1
L
Heimdallr
9,733
695
20
1
0
228,734
0
W
Danzaburou
11,900
850
57
4
0
214,283
0
W
Sobek
10,758
768
5
0
0
289,306
0
W
Chang'e
9,282
663
9
1
0
244,593
0
W
Xing Tian
12,070
862
25
2
0
298,579
0
L
Cerberus
10,265
733
15
1
0
123,346
0
L
Horus
9,309
665
15
1
0
210,931
0
W
Cliodhna
12,788
913
25
2
0
268,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role