Player Matchup

Hou Yi
Hou Yi
TheCerpico
Hou Yi
Level 136
God Stats
18W - 2L
1,678 SR
Queue Stats
504W - 335L
1,735 Elo+
Solo
Loki
Loki
Ulti_YT_chicken
Loki
Level 84
God Stats
33W - 25L
1,658 SR
Queue Stats
129W - 128L
1,519 Elo+
Solo
Sol
Sol
iilde
Sol
Level 153
God Stats
27W - 10L
1,805 SR
Queue Stats
623W - 346L
1,826 Elo+
Solo
Team Averages
Level 124
1,713 SR
1,693 Elo+

VS

Team Averages
Level 55
1,598 SR
1,662 Elo+
Nox
Nox
DarkAsLight
Nox
Level 14
God Stats
6W - 6L
1,540 SR
Queue Stats
19W - 9L
1,617 Elo+
Party 1
Ymir
Ymir
Jared81487
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,708 Elo+
Party 1
Yemoja
Yemoja
jeromeasf0
Yemoja
Level 83
God Stats
1W - 2L
1,753 SR
Queue Stats
25W - 13L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
TheCerpico
Hou Yi
13
8 / 0 / 4
8,590
859
13,916
5,268
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 11
7,853
785
4,603
8,591
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
iilde
Sol
13
3 / 1 / 9
7,719
772
12,673
6,621
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,159
616
3,175
7,039
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 5 / 0
6,262
626
1,988
15,055
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
jeromeasf0
Yemoja
9
0 / 4 / 1
6,145
615
2,608
12,715
10,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
12
Kills
1
1
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
5
0
0.2
W
Hou Yi
TheCerpico
Hou Yi
8
0
4
10
W
1
0
11
6.5
W
Sol
iilde
Sol
3
1
9
7.5
L
Yemoja
jeromeasf0
Yemoja
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,192
Damage
7,771
20,480
Taken
34,809
10,010
Mitigated
24,534
8,041
Healing
7,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,175
427
0
365
7,039
2,500
0
2,433
4,606
24,319
0
L
1,988
0
160
2,209
15,055
11,281
0
4,437
10,618
5,163
0
W
Hou Yi
TheCerpico
Hou Yi
13,916
5,265
0
2,387
5,268
2,183
1,074
3,141
2,127
0
34,409
W
4,603
867
292
1,645
8,591
4,996
83
2,052
6,539
0
14,749
W
Sol
iilde
Sol
12,673
4,126
0
3,717
6,621
2,831
1,460
2,855
3,766
36,780
3,504
L
Yemoja
jeromeasf0
Yemoja
2,608
862
1,814
2,469
12,715
10,753
0
4,657
8,058
6,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,162
Gold Earned
18,566
117
Minions Killed
67
7
Camps Cleared
0
567,188
Distance Traveled
503,642
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,159
616
51
5
0
174,070
1
L
Ymir
6,262
626
10
1
0
166,542
0
W
Hou Yi
8,590
859
46
5
1
190,524
3
W
Loki
7,853
785
20
2
2
193,322
3
W
Sol
7,719
772
51
5
4
183,342
0
L
Yemoja
6,145
615
6
1
0
163,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role