Player Matchup

Thor
Thor
Awarmbody
Thor
Level 126
God Stats
0W - 1L
1,456 SR
Queue Stats
53W - 69L
1,489 Elo+
Party 2
Chaac
Chaac
JoaquinBottom
Chaac
Level 26
God Stats
4W - 3L
1,470 SR
Queue Stats
142W - 121L
1,558 Elo+
Party 4
Merlin
Merlin
Sacredweasel
Merlin
Level 148
God Stats
0W - 2L
1,446 SR
Queue Stats
58W - 72L
1,495 Elo+
Party 2
Artemis
Artemis
mubby
Artemis
Level 152
God Stats
11W - 15L
1,548 SR
Queue Stats
226W - 223L
1,585 Elo+
Party 4
Nu Wa
Nu Wa
zyxus2015
Nu Wa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 75L
1,501 Elo+
Party 2
Team Averages
Level 114
1,484 SR
1,526 Elo+

VS

Team Averages
Level 108
1,516 SR
1,550 Elo+
Thanatos
Thanatos
ALITHNUL
Thanatos
Level 120
God Stats
85W - 77L
1,488 SR
Queue Stats
132W - 144L
1,427 Elo+
Party 3
Hades
Hades
JustiFyTheMeans
Hades
Level 96
God Stats
1W - 0L
1,807 SR
Queue Stats
104W - 95L
1,477 Elo+
Party 3
Jing Wei
Jing Wei
Kikiwaka
Jing Wei
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,552 Elo+
Party 1
Horus
Horus
SirDouglasIII
Horus
Level 157
God Stats
4W - 3L
1,285 SR
Queue Stats
230W - 212L
1,647 Elo+
Party 1
Kuzenbo
Kuzenbo
sløthy
Kuzenbo
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 66L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 6 / 2
5,212
474
3,895
8,993
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 3
5,043
458
3,074
7,738
3,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
11
0 / 3 / 0
5,811
528
2,751
4,904
1,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
mubby
Artemis
10
3 / 3 / 0
6,119
556
4,929
4,738
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
zyxus2015
Nu Wa
10
2 / 3 / 1
6,149
559
5,789
5,559
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ALITHNUL
Thanatos
12
11 / 2 / 1
7,503
682
7,558
9,854
3,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 4
6,343
577
2,630
5,137
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Kikiwaka
Jing Wei
10
1 / 1 / 4
6,223
566
2,067
5,203
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 2 / 10
6,452
587
7,587
9,282
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
sløthy
Kuzenbo
12
2 / 0 / 2
6,734
612
3,411
5,895
5,432
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
18
18
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ALITHNUL
Thanatos
11
2
1
5.75
L
Thor
0
6
2
0.17
L
0
3
3
0.5
W
2
0
4
4
W
Jing Wei
Kikiwaka
Jing Wei
1
1
4
3
L
Merlin
0
3
0
0
W
2
2
10
3.5
L
Artemis
mubby
Artemis
3
3
0
1
W
Kuzenbo
sløthy
Kuzenbo
2
0
2
3
L
Nu Wa
zyxus2015
Nu Wa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,438
Damage
23,253
31,932
Taken
35,371
9,575
Mitigated
15,998
6,157
Healing
18,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ALITHNUL
Thanatos
7,558
3,035
0
8,994
9,854
3,619
851
1,864
7,716
0
37,570
L
Thor
3,895
836
0
544
8,993
2,180
0
1,258
7,735
0
28,619
L
3,074
639
0
2,040
7,738
3,722
0
855
6,883
0
14,606
W
2,630
310
181
2,191
5,137
1,797
1,095
1,498
3,639
37,052
0
W
Jing Wei
Kikiwaka
Jing Wei
2,067
1,644
0
1,617
5,203
1,239
404
398
4,805
0
31,297
L
Merlin
2,751
817
42
1,705
4,904
1,647
0
2,594
2,310
32,322
4,127
W
7,587
3,602
525
2,626
9,282
3,911
0
2,257
7,025
0
22,539
L
Artemis
mubby
Artemis
4,929
2,091
0
1,327
4,738
891
159
0
4,738
0
30,103
W
Kuzenbo
sløthy
Kuzenbo
3,411
1,583
0
1,917
5,895
5,432
393
2,177
3,718
39,147
0
L
Nu Wa
zyxus2015
Nu Wa
5,789
2,069
0
499
5,559
1,135
24
1,334
4,225
33,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,334
Gold Earned
33,255
277
Minions Killed
320
0
Camps Cleared
0
966,238
Distance Traveled
1,058,177
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,503
682
65
6
0
235,579
1
L
Thor
5,212
474
53
5
0
192,562
1
L
Chaac
5,043
458
15
1
0
220,021
7
W
Hades
6,343
577
68
6
0
197,795
2
W
Jing Wei
6,223
566
75
7
0
190,615
1
L
Merlin
5,811
528
78
7
0
185,241
2
W
Horus
6,452
587
33
3
0
216,073
1
L
Artemis
6,119
556
74
7
0
187,146
3
W
Kuzenbo
6,734
612
79
7
0
218,115
2
L
Nu Wa
6,149
559
57
5
0
181,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role