Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dawsome3
Ra
Level 103
God Stats
0W - 1L
1,693 SR
Queue Stats
15W - 12L
1,678 Elo+
Party 2
King Arthur
King Arthur
FunkeyMuffin
King Arthur
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 12L
1,678 Elo+
Party 2
Cerberus
Cerberus
RASORY280
Cerberus
Level 143
God Stats
5W - 2L
1,694 SR
Queue Stats
76W - 69L
1,679 Elo+
Solo
Cupid
Cupid
pøulpe
Cupid
Level 129
God Stats
3W - 1L
1,814 SR
Queue Stats
51W - 44L
1,622 Elo+
Solo
Team Averages
Level 122
1,640 SR
1,631 Elo+

VS

Team Averages
Level 125
1,540 SR
1,654 Elo+
Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
White God119
Janus
Level 152
God Stats
2W - 2L
1,489 SR
Queue Stats
67W - 67L
1,552 Elo+
Solo
Apollo
Apollo
gietguud
Apollo
Level 53
God Stats
12W - 4L
1,744 SR
Queue Stats
118W - 50L
1,792 Elo+
Party 1
Thor
Thor
nonspatial
Thor
Level 121
God Stats
9W - 10L
1,468 SR
Queue Stats
167W - 94L
1,725 Elo+
Party 1
Chernobog
Chernobog
zxVortex
Chernobog
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 73L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
5 / 4 / 2
5,931
659
5,337
6,722
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 2
5,863
651
2,996
5,106
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
FunkeyMuffin
King Arthur
6
0 / 5 / 1
4,390
488
3,141
5,970
4,285
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
RASORY280
Cerberus
8
1 / 4 / 5
5,065
563
3,005
7,710
4,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cupid
pøulpe
Cupid
9
2 / 3 / 1
4,904
545
3,789
5,193
936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 3 / 9
5,067
563
2,921
7,591
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 1
5,662
629
3,191
6,082
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
gietguud
Apollo
11
3 / 1 / 3
6,588
732
4,199
6,139
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 1 / 2
6,340
704
5,596
5,342
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
zxVortex
Chernobog
10
6 / 2 / 3
6,318
702
5,795
5,806
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
11
Kills
17
17
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
4
2
1.5
W
Artio
 
Artio
0
3
9
1.5
L
3
1
2
4
L
King Arthur
FunkeyMuffin
King Arthur
0
5
1
0.1
L
Cerberus
RASORY280
Cerberus
1
4
5
0.88
W
2
4
1
0.63
W
Apollo
gietguud
Apollo
3
1
3
4.5
W
6
1
2
7
L
Cupid
pøulpe
Cupid
2
3
1
0.83
W
Chernobog
zxVortex
Chernobog
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,268
Damage
21,702
30,701
Taken
30,960
12,734
Mitigated
10,859
6,989
Healing
9,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,337
2,010
0
1,493
6,722
1,872
0
857
5,865
0
23,502
W
Artio
 
Artio
2,921
696
457
2,038
7,591
4,146
0
1,809
5,782
9,210
0
L
2,996
561
293
1,529
5,106
1,533
0
2,063
3,043
35,264
0
L
King Arthur
FunkeyMuffin
King Arthur
3,141
837
0
420
5,970
4,285
0
212
5,758
0
16,943
L
Cerberus
RASORY280
Cerberus
3,005
160
172
1,922
7,710
4,108
0
2,546
5,164
13,597
0
W
3,191
97
0
1,016
6,082
1,491
0
2,476
3,606
29,923
0
W
Apollo
gietguud
Apollo
4,199
2,733
0
2,911
6,139
2,040
812
0
6,139
0
38,845
W
5,596
2,099
0
1,939
5,342
1,714
0
509
4,833
0
32,842
L
Cupid
pøulpe
Cupid
3,789
2,034
10
1,150
5,193
936
0
434
4,759
0
26,966
W
Chernobog
zxVortex
Chernobog
5,795
4,190
0
1,465
5,806
1,468
1,354
1,207
4,599
0
36,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
29,975
236
Minions Killed
285
0
Camps Cleared
0
877,696
Distance Traveled
941,931
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,931
659
51
6
0
198,076
2
W
Artio
5,067
563
12
1
0
185,935
3
L
Ra
5,863
651
74
8
0
198,979
1
L
King Arthur
4,390
488
33
4
0
138,045
3
L
Cerberus
5,065
563
29
3
0
174,436
3
W
Janus
5,662
629
61
7
0
186,130
1
W
Apollo
6,588
732
80
9
0
178,261
4
W
Thor
6,340
704
65
7
0
202,082
1
L
Cupid
4,904
545
49
5
0
168,160
1
W
Chernobog
6,318
702
67
7
0
189,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role