Player Matchup

Neith
Neith
Euk08
Neith
Level 7
God Stats
2W - 7L
1,198 SR
Queue Stats
2W - 8L
1,178 Elo+
Party 2
Sol
Sol
Zele52
Sol
Level 45
God Stats
7W - 23L
1,309 SR
Queue Stats
13W - 32L
1,211 Elo+
Party 2
Ares
Ares
googleplx
Ares
Level 16
God Stats
1W - 6L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Team Averages
Level 23
1,336 SR
1,296 Elo+

VS

Team Averages
Level 66
1,500 SR
1,591 Elo+
Atlas
Atlas
BackstreetCois
Atlas
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 53L
1,551 Elo+
Party 1
Rama
Rama
BriddleYums
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
Kurga
Ah Puch
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 43L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Euk08
Neith
11
0 / 4 / 1
6,754
614
4,611
8,787
3,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Zele52
Sol
12
1 / 3 / 1
7,261
660
5,380
8,210
2,965
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 7 / 0
6,935
630
1,983
13,258
9,037
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 11
9,428
857
6,013
10,529
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 0 / 8
8,922
811
6,053
4,359
1,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
Kurga
Ah Puch
13
5 / 1 / 3
8,704
791
13,071
6,211
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
14
14
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
6
0
8
10
L
Neith
Euk08
Neith
0
4
1
0.13
W
Ah Puch
Kurga
Ah Puch
5
1
3
6.5
L
Sol
Zele52
Sol
1
3
1
0.5
L
Ares
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,974
Damage
25,137
30,255
Taken
21,099
15,372
Mitigated
14,297
1,996
Healing
5,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,013
2,015
0
2,707
10,529
10,166
104
4,548
5,981
23,858
0
W
6,053
3,991
0
957
4,359
1,912
1,863
1,270
3,089
0
24,390
L
Neith
Euk08
Neith
4,611
1,135
0
791
8,787
3,370
0
4,609
4,178
0
21,221
W
Ah Puch
Kurga
Ah Puch
13,071
433
0
2,062
6,211
2,219
822
1,963
4,248
42,109
0
L
Sol
Zele52
Sol
5,380
2,054
204
1,001
8,210
2,965
0
6,441
1,769
24,976
0
L
Ares
1,983
166
0
0
13,258
9,037
0
8,062
5,196
5,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,950
Gold Earned
27,054
106
Minions Killed
141
2
Camps Cleared
8
530,955
Distance Traveled
644,830
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,428
857
32
3
1
218,460
4
W
Rama
8,922
811
40
4
2
207,988
3
L
Neith
6,754
614
45
4
0
158,972
0
W
Ah Puch
8,704
791
69
6
5
218,382
3
L
Sol
7,261
660
52
5
1
204,474
3
L
Ares
6,935
630
9
1
1
167,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role