Player Matchup

Gilgamesh
Gilgamesh
Gold IV
Go0D TaLk
Gilgamesh
Gold IV
Level 126
God Stats
18W - 15L
1,720 SR
Queue Stats
244W - 336L
1,381 MMR
Solo
Sobek
Sobek
Silver II
MimicBarracuda0
Sobek
Silver II
Level 108
God Stats
2W - 2L
1,294 SR
Queue Stats
30W - 38L
1,494 MMR
Party 1
Olorun
Olorun
Silver IV
ReneBlasey
Olorun
Silver IV
Level 48
God Stats
7W - 4L
1,746 SR
Queue Stats
48W - 63L
1,223 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,587 SR
1,366 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 91
1,320 SR
1,333 MMR
Izanami
Izanami
Bronze IV
Sang-Yiop
Izanami
Bronze IV
Level 63
God Stats
0W - 3L
1,010 SR
Queue Stats
5W - 26L
988 MMR
Solo
Athena
Athena
Bronze V
Tristandingess3
Athena
Bronze V
Level 128
God Stats
1W - 1L
1,410 SR
Queue Stats
20W - 8L
1,512 MMR
Solo
Merlin
Merlin
Bronze III
aztec man 55
Merlin
Bronze III
Level 82
God Stats
0W - 2L
1,541 SR
Queue Stats
0W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Go0D TaLk
Gilgamesh
14
8 / 2 / 9
9,852
896
10,646
11,545
8,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 0 / 14
8,880
807
4,335
16,867
16,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
ReneBlasey
Olorun
13
8 / 0 / 10
9,131
830
8,289
7,342
2,990
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ZeusShivaChaacAtlasSkadi

VS

Bans
Ah Muzen CabMulanVulcanNikeTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sang-Yiop
Izanami
10
0 / 7 / 0
6,554
596
6,071
9,842
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 7 / 0
6,612
601
3,053
13,132
11,211
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
10
1 / 4 / 0
6,979
634
10,887
6,695
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
1
18
Kills
1
2
Deaths
18
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Go0D TaLk
Gilgamesh
8
2
9
6.25
W
2
0
14
9
W
Olorun
ReneBlasey
Olorun
8
0
10
13
L
Izanami
Sang-Yiop
Izanami
0
7
0
0
L
0
7
0
0
L
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,270
Damage
20,011
35,754
Taken
29,669
28,625
Mitigated
17,662
15,460
Healing
2,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Go0D TaLk
Gilgamesh
10,646
2,935
1,290
2,869
11,545
8,654
316
4,837
6,708
0
36,193
W
4,335
400
0
5,909
16,867
16,981
438
5,524
11,343
12,727
0
W
Olorun
ReneBlasey
Olorun
8,289
4,416
2,471
2,921
7,342
2,990
2,088
3,924
3,418
27,624
0
L
Izanami
Sang-Yiop
Izanami
6,071
3,232
316
432
9,842
4,029
0
4,064
5,778
0
19,358
L
3,053
648
435
648
13,132
11,211
11
5,409
7,723
10,384
0
L
Merlin
10,887
486
0
505
6,695
2,422
0
3,577
3,118
33,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,863
Gold Earned
20,145
102
Minions Killed
83
7
Camps Cleared
2
670,944
Distance Traveled
585,883
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,852
896
48
4
6
215,479
3
W
Sobek
8,880
807
13
1
0
242,883
0
W
Olorun
9,131
830
41
4
1
212,582
0
L
Izanami
6,554
596
25
2
0
175,573
0
L
Athena
6,612
601
22
2
1
216,514
5
L
Merlin
6,979
634
36
3
1
193,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role