Player Matchup

Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
FHER1611
Jormungandr
Gold V
Level 159
God Stats
16W - 18L
1,594 SR
Queue Stats
82W - 108L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,531 SR
1,485 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,266 SR
1,426 MMR
Erlang Shen
Erlang Shen
Gold III
CagePred
Erlang Shen
Gold III
Level 160
God Stats
0W - 1L
1,246 SR
Queue Stats
94W - 55L
1,639 MMR
Party 1
Atlas
Atlas
Gold II
Kalammekharxx
Atlas
Gold II
Level 117
God Stats
2W - 3L
1,525 SR
Queue Stats
53W - 52L
1,622 MMR
Party 1
Izanami
Izanami
Bronze IV
Sang-Yiop
Izanami
Bronze IV
Level 63
God Stats
0W - 3L
1,027 SR
Queue Stats
5W - 26L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
9 / 2 / 8
11,685
835
16,860
12,938
4,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
 
Odin
15
3 / 3 / 12
11,161
797
6,606
14,608
16,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
FHER1611
Jormungandr
16
7 / 1 / 10
10,954
782
16,836
11,142
12,629
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AchillesBacchusGilgameshBastetShiva

VS

Bans
ZeusThothPersephoneScyllaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CagePred
Erlang Shen
12
3 / 6 / 2
9,352
668
12,344
17,125
16,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 5 / 3
10,105
722
9,024
18,139
17,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Sang-Yiop
Izanami
12
0 / 8 / 4
8,278
591
4,425
11,772
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
19
Kills
6
6
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
9
2
8
6.5
W
Odin
 
Odin
3
3
12
3
L
Erlang Shen
CagePred
Erlang Shen
3
6
2
0.67
W
Jormungandr
FHER1611
Jormungandr
7
1
10
12
L
3
5
3
0.9
L
Izanami
Sang-Yiop
Izanami
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,302
Damage
25,793
38,688
Taken
47,036
34,370
Mitigated
38,823
4,844
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
16,860
9,077
0
615
12,938
4,962
1,733
2,895
10,043
0
56,622
W
Odin
 
Odin
6,606
1,468
0
1,199
14,608
16,779
149
3,833
10,775
1,973
21,913
L
Erlang Shen
CagePred
Erlang Shen
12,344
6,755
0
2,045
17,125
16,639
0
6,847
10,278
0
27,892
W
Jormungandr
FHER1611
Jormungandr
16,836
3,844
0
3,030
11,142
12,629
345
2,646
8,496
43,426
0
L
9,024
2,133
0
2,638
18,139
17,302
0
5,187
12,952
35,071
0
L
Izanami
Sang-Yiop
Izanami
4,425
2,286
81
629
11,772
4,882
0
5,533
6,239
0
24,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,800
Gold Earned
27,735
153
Minions Killed
133
9
Camps Cleared
3
790,538
Distance Traveled
690,919
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,685
835
77
6
3
255,822
1
W
Odin
11,161
797
40
3
5
281,048
9
L
Erlang Shen
9,352
668
27
2
2
243,017
1
W
Jormungandr
10,954
782
36
3
1
253,668
0
L
Atlas
10,105
722
54
4
0
245,720
0
L
Izanami
8,278
591
52
4
1
202,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role