Player Matchup

Thoth
Thoth
GRUBFOOT
Thoth
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 31L
1,591 Elo+
Party 3
Apollo
Apollo
Kikiwaka
Apollo
Level 31
God Stats
2W - 2L
1,970 SR
Queue Stats
22W - 18L
1,679 Elo+
Party 1
Artio
Artio
SirDouglasIII
Artio
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 212L
1,664 Elo+
Party 1
Geb
Geb
sixheartprince
Geb
Level 42
God Stats
0W - 1L
1,810 SR
Queue Stats
43W - 16L
1,646 Elo+
Party 3
Fenrir
Fenrir
sløthy
Fenrir
Level 137
God Stats
17W - 26L
1,435 SR
Queue Stats
86W - 66L
1,662 Elo+
Party 1
Team Averages
Level 97
1,643 SR
1,648 Elo+

VS

Team Averages
Level 96
1,632 SR
1,740 Elo+
Sun Wukong
Sun Wukong
Advntge
Sun Wukong
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,579 Elo+
Solo
Nemesis
Nemesis
EpicPenguin88
Nemesis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 81L
1,770 Elo+
Party 2
Sylvanus
Sylvanus
JaiIBait
Sylvanus
Level 26
God Stats
8W - 3L
1,932 SR
Queue Stats
221W - 52L
1,850 Elo+
Party 2
Janus
Janus
MyLogicWins
Janus
Level 145
God Stats
3W - 0L
1,529 SR
Queue Stats
254W - 126L
1,764 Elo+
Party 2
Apollo
Apollo
Polarwombear
Apollo
Level 133
God Stats
16W - 4L
1,698 SR
Queue Stats
102W - 37L
1,736 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
GRUBFOOT
Thoth
14
4 / 2 / 0
7,899
608
6,670
5,961
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Kikiwaka
Apollo
10
1 / 2 / 1
6,092
469
2,589
7,246
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 4
6,209
478
3,943
13,663
7,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 4 / 0
6,969
536
3,337
10,713
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
sløthy
Fenrir
10
2 / 7 / 2
6,320
486
7,861
11,889
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Advntge
Sun Wukong
14
6 / 1 / 4
8,776
675
10,613
13,867
6,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
12
2 / 3 / 3
7,200
554
3,059
8,121
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
JaiIBait
Sylvanus
12
1 / 1 / 10
7,354
566
6,343
9,583
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 3 / 0
8,566
659
6,114
6,271
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
15
6 / 1 / 1
9,039
695
7,860
6,964
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
20
20
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Advntge
Sun Wukong
6
1
4
8
W
Nemesis
2
3
3
1.17
L
Thoth
GRUBFOOT
Thoth
4
2
0
2
W
Sylvanus
JaiIBait
Sylvanus
1
1
10
6
L
Apollo
Kikiwaka
Apollo
1
2
1
0.75
W
5
3
0
1.67
W
Apollo
6
1
1
6.5
L
1
5
4
0.6
L
1
4
0
0.25
L
Fenrir
sløthy
Fenrir
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,400
Damage
33,989
49,472
Taken
44,806
20,564
Mitigated
17,456
10,184
Healing
16,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Advntge
Sun Wukong
10,613
3,443
0
6,350
13,867
6,199
64
3,955
9,912
0
56,074
W
Nemesis
3,059
864
0
772
8,121
2,217
0
1,000
7,121
0
35,141
L
Thoth
GRUBFOOT
Thoth
6,670
70
0
730
5,961
1,699
0
3,494
2,355
55,686
0
W
Sylvanus
JaiIBait
Sylvanus
6,343
1,606
838
3,241
9,583
5,332
0
3,141
5,988
17,030
4,496
L
Apollo
Kikiwaka
Apollo
2,589
2,029
0
2,664
7,246
1,761
0
1,288
5,958
0
34,399
W
6,114
174
0
718
6,271
1,414
0
4,609
1,662
58,175
0
W
Apollo
7,860
5,011
0
4,631
6,964
2,294
186
1,418
5,546
0
68,755
L
3,943
900
580
3,084
13,663
7,478
0
3,582
9,960
18,239
0
L
3,337
404
0
450
10,713
5,797
0
293
10,420
38,663
0
L
Fenrir
sløthy
Fenrir
7,861
2,065
0
2,676
11,889
3,829
0
2,362
9,427
0
35,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
40,935
360
Minions Killed
463
0
Camps Cleared
0
1,269,136
Distance Traveled
1,310,144
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,776
675
105
8
0
267,283
0
W
Nemesis
7,200
554
66
5
0
275,131
1
L
Thoth
7,899
608
126
10
0
252,237
1
W
Sylvanus
7,354
566
22
2
0
271,858
3
L
Apollo
6,092
469
70
5
0
253,518
2
W
Janus
8,566
659
131
10
0
259,788
2
W
Apollo
9,039
695
139
11
0
236,084
3
L
Artio
6,209
478
29
2
0
251,953
3
L
Geb
6,969
536
71
5
0
249,595
1
L
Fenrir
6,320
486
64
5
0
261,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role