Player Matchup

Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DialecticChaos
Geb
Level 123
God Stats
3W - 0L
1,452 SR
Queue Stats
43W - 38L
1,622 Elo+
Party 2
Bellona
Bellona
KeizertheKs
Bellona
Level 142
God Stats
7W - 2L
1,256 SR
Queue Stats
110W - 83L
1,559 Elo+
Party 2
Mercury
Mercury
TheInca
Mercury
Level 82
God Stats
7W - 6L
1,537 SR
Queue Stats
150W - 162L
1,514 Elo+
Solo
Charybdis
Charybdis
WuKhang
Charybdis
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
119W - 118L
1,483 Elo+
Solo
Team Averages
Level 123
1,449 SR
1,536 Elo+

VS

Team Averages
Level 76
1,449 SR
1,474 Elo+
Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DarkarMPV
Cernunnos
Level 65
God Stats
24W - 30L
1,417 SR
Queue Stats
37W - 46L
1,410 Elo+
Party 3
Sol
Sol
MPCAPI9LB
Sol
Level 82
God Stats
4W - 8L
1,326 SR
Queue Stats
89W - 103L
1,334 Elo+
Party 3
Cerberus
Cerberus
ix-juuzou
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,531 Elo+
Party 1
Osiris
Osiris
llllllllIIIIII
Osiris
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
67W - 55L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
8 / 0 / 3
9,308
665
10,013
7,037
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 10
7,876
563
2,689
13,610
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
KeizertheKs
Bellona
14
2 / 2 / 5
8,439
603
12,056
16,108
17,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
TheInca
Mercury
15
4 / 2 / 7
8,934
638
5,372
9,590
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
WuKhang
Charybdis
15
7 / 3 / 0
9,645
689
8,026
10,002
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 5 / 4
7,075
505
4,224
12,022
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
DarkarMPV
Cernunnos
13
3 / 5 / 1
7,712
551
4,076
7,661
1,465
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 0
6,491
464
4,426
8,475
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
ix-juuzou
Cerberus
8
0 / 4 / 0
5,652
404
1,982
10,204
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 4 / 0
8,118
580
12,221
16,111
18,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
22
Kills
8
9
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
0
3
9.5
L
Mercury
 
Mercury
0
5
4
0.4
L
Cernunnos
DarkarMPV
Cernunnos
3
5
1
0.7
W
1
2
10
3
W
Bellona
KeizertheKs
Bellona
2
2
5
2.25
L
1
4
0
0.25
W
Mercury
TheInca
Mercury
4
2
7
3.75
W
Charybdis
WuKhang
Charybdis
7
3
0
2.33
L
Cerberus
ix-juuzou
Cerberus
0
4
0
0
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,156
Damage
26,929
56,347
Taken
54,473
37,386
Mitigated
29,660
19,349
Healing
13,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,013
3,491
0
739
7,037
2,276
138
2,932
3,933
63,316
0
L
Mercury
 
Mercury
4,224
1,354
0
3,871
12,022
3,388
0
2,126
9,896
0
41,326
L
Cernunnos
DarkarMPV
Cernunnos
4,076
2,053
0
1,166
7,661
1,465
0
1,303
6,358
0
43,397
W
2,689
546
220
2,581
13,610
10,403
23
2,893
10,387
16,138
0
W
Bellona
KeizertheKs
Bellona
12,056
5,374
0
7,896
16,108
17,870
0
864
15,182
0
47,650
L
4,426
676
0
1,179
8,475
1,793
0
4,094
4,381
28,497
0
W
Mercury
TheInca
Mercury
5,372
2,244
0
4,039
9,590
3,387
0
1,895
7,625
0
56,035
W
Charybdis
WuKhang
Charybdis
8,026
4,262
0
3,874
10,002
3,450
1,701
462
9,540
0
78,372
L
Cerberus
ix-juuzou
Cerberus
1,982
150
0
1,415
10,204
4,526
0
4,695
5,509
17,755
0
L
12,221
6,527
0
5,632
16,111
18,488
0
1,338
14,773
0
55,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,202
Gold Earned
35,048
476
Minions Killed
351
0
Camps Cleared
0
1,499,161
Distance Traveled
1,315,002
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,308
665
121
9
0
307,449
1
L
Mercury
7,075
505
81
6
0
306,383
1
L
Cernunnos
7,712
551
80
6
0
270,412
6
W
Geb
7,876
563
18
1
0
305,920
8
W
Bellona
8,439
603
97
7
0
264,485
2
L
Sol
6,491
464
55
4
0
246,970
4
W
Mercury
8,934
638
98
7
0
370,536
3
W
Charybdis
9,645
689
142
10
0
250,771
1
L
Cerberus
5,652
404
36
3
0
231,830
4
L
Osiris
8,118
580
99
7
0
259,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role